diff options
author | Petr Vaněk <arkamar@atlas.cz> | 2022-10-18 16:59:21 +0200 |
---|---|---|
committer | Sam James <sam@gentoo.org> | 2022-10-20 04:52:00 +0100 |
commit | 958a6a497795dca8f372a6816e2afe5257597378 (patch) | |
tree | 9290afa7aa90b1cf9a2d9cf6eb3f6096b2ef6a10 /dev-games | |
parent | dev-games/libnw: align longdescription opening and closing tags (diff) | |
download | gentoo-958a6a497795dca8f372a6816e2afe5257597378.tar.gz gentoo-958a6a497795dca8f372a6816e2afe5257597378.tar.bz2 gentoo-958a6a497795dca8f372a6816e2afe5257597378.zip |
dev-games/mercator: align longdescription opening and closing tags
Signed-off-by: Petr Vaněk <arkamar@atlas.cz>
Signed-off-by: Sam James <sam@gentoo.org>
Diffstat (limited to 'dev-games')
-rw-r--r-- | dev-games/mercator/metadata.xml | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/dev-games/mercator/metadata.xml b/dev-games/mercator/metadata.xml index 64e23c1385ec..3b546ae88d2d 100644 --- a/dev-games/mercator/metadata.xml +++ b/dev-games/mercator/metadata.xml @@ -6,22 +6,22 @@ <name>Gentoo Games Project</name> </maintainer> <longdescription lang="en"> -Mercator is primarily aimed at terrain for multiplayer online games and forms -one of the WorldForge core libraries. It is intended to be used as a terrain -library on the client, while a subset of features are useful on the server. + Mercator is primarily aimed at terrain for multiplayer online games and forms + one of the WorldForge core libraries. It is intended to be used as a terrain + library on the client, while a subset of features are useful on the server. -Mercator is designed in such a way that individual tiles can be generated -on-the-fly from a very small source data set. Each tile uses a fast -deterministic random number generation to ensure that identical results are -produced "anytime, anywhere". This enables transmission of terrain across low -bandwidth links as part of the standard data stream, or server side collision -detection with the same terrain that the player sees. + Mercator is designed in such a way that individual tiles can be generated + on-the-fly from a very small source data set. Each tile uses a fast + deterministic random number generation to ensure that identical results are + produced "anytime, anywhere". This enables transmission of terrain across low + bandwidth links as part of the standard data stream, or server side collision + detection with the same terrain that the player sees. -The use of tiles means that there is inherently a large degree of gross control -of the shape of the terrain. Finer control is implemented by allowing geometric -modifications - for example, a polygonal area might be flattened, or a crater -could be applied. -</longdescription> + The use of tiles means that there is inherently a large degree of gross control + of the shape of the terrain. Finer control is implemented by allowing geometric + modifications - for example, a polygonal area might be flattened, or a crater + could be applied. + </longdescription> <upstream> <remote-id type="sourceforge">worldforge</remote-id> </upstream> |