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author | Ionen Wolkens <ionen@gentoo.org> | 2022-08-15 05:00:20 -0400 |
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committer | Ionen Wolkens <ionen@gentoo.org> | 2022-08-15 20:00:32 -0400 |
commit | 17666af92dcda999af6d9b7288696e4348f2471d (patch) | |
tree | 7a86e5bc24d3e19d8fbbc1b5a7f359fcf1242f34 /app-metrics/consul_exporter | |
parent | net-libs/wslay: new package, add 1.1.1_p20210115 (diff) | |
download | gentoo-17666af92dcda999af6d9b7288696e4348f2471d.tar.gz gentoo-17666af92dcda999af6d9b7288696e4348f2471d.tar.bz2 gentoo-17666af92dcda999af6d9b7288696e4348f2471d.zip |
dev-games/godot: new package, add 3.5 (slot:3)
That this wasn't in ::gentoo always kind of bothered me even though
I don't really use it, and felt like handling it.
Help/suggestions/PRs welcome from actual users, and please report
if anything unexpected compared to official builds (perhaps due
to unbundling/USE).
Slotted given godot:4 is known to have major breaking changes and
migrating is not always trivial.
Note largely no interest in building export templates (complex
toolchains and would realistically need to use bundled libs),
and does not help that this cannot use system paths to find them
without patching. Game ebuilds can do simple wrapper.eclass +
desktop.eclass w/ icon.png and use system's godot[34]-runner
(simpler if assets are pre-imported).
IUSE=headless/cli may have been useful to have both gui and headless
at same time but requires an extra long build and is obsoleted in
godot4 with the --headless switch, likely not worth having for 3.
Bug: https://bugs.gentoo.org/532730
Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
Diffstat (limited to 'app-metrics/consul_exporter')
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