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authorIonen Wolkens <ionen@gentoo.org>2022-08-15 05:00:20 -0400
committerIonen Wolkens <ionen@gentoo.org>2022-08-15 20:00:32 -0400
commit17666af92dcda999af6d9b7288696e4348f2471d (patch)
tree7a86e5bc24d3e19d8fbbc1b5a7f359fcf1242f34 /app-metrics/consul_exporter
parentnet-libs/wslay: new package, add 1.1.1_p20210115 (diff)
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dev-games/godot: new package, add 3.5 (slot:3)
That this wasn't in ::gentoo always kind of bothered me even though I don't really use it, and felt like handling it. Help/suggestions/PRs welcome from actual users, and please report if anything unexpected compared to official builds (perhaps due to unbundling/USE). Slotted given godot:4 is known to have major breaking changes and migrating is not always trivial. Note largely no interest in building export templates (complex toolchains and would realistically need to use bundled libs), and does not help that this cannot use system paths to find them without patching. Game ebuilds can do simple wrapper.eclass + desktop.eclass w/ icon.png and use system's godot[34]-runner (simpler if assets are pre-imported). IUSE=headless/cli may have been useful to have both gui and headless at same time but requires an extra long build and is obsoleted in godot4 with the --headless switch, likely not worth having for 3. Bug: https://bugs.gentoo.org/532730 Signed-off-by: Ionen Wolkens <ionen@gentoo.org>
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