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--- include/sswf/libsswf.h.old	2005-01-14 03:27:39.000000000 -0500
+++ include/sswf/libsswf.h	2005-03-08 23:38:40.524934320 -0500
@@ -2157,8 +2157,9 @@
 	struct sound_wave_t {
 		short		format;			// the data format (we only support PCM)
 		short		channels;		// number of channels (1 - mono, 2 - stereo)
-		long		rate;			// exact sample rate to play the sound at
-		long		avarage_rate;		// average rate for the entire set of samples (this may vary in compressed files)
+/* rate and average_rate are 4 bytes each, long on some platforms is 8 bytes */
+		int		rate;			// exact sample rate to play the sound at
+		int		avarage_rate;		// average rate for the entire set of samples (this may vary in compressed files)
 		short		align;			// byte alignment of the samples (every char, short, long...)
 		/* the following is format dependent, but at this time doesn't vary for us */
 		short		width;			// width of the samples (8 or 16)