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# Copyright 1999-2009 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-arcade/lbreakout2/lbreakout2-2.5.2.ebuild,v 1.10 2009/02/22 23:50:59 mr_bones_ Exp $
EAPI=2
inherit flag-o-matic eutils games
levels_V=20070121
themes_V=20070121
DESCRIPTION="Breakout clone written with the SDL library"
HOMEPAGE="http://lgames.sourceforge.net/index.php?project=LBreakout2"
SRC_URI=" mirror://sourceforge/lgames/${P}.tar.gz
mirror://sourceforge/lgames/${PN}-levelsets-${levels_V}.tar.gz
themes? ( mirror://sourceforge/lgames/${PN}-themes-${themes_V}.tar.gz )"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="alpha amd64 ia64 ppc x86 ~x86-fbsd"
IUSE="themes"
DEPEND="media-libs/libpng
sys-libs/zlib
media-libs/libsdl[joystick]
media-libs/sdl-net
media-libs/sdl-mixer"
src_unpack() {
unpack ${P}.tar.gz
cd "${S}/client/levels"
unpack ${PN}-levelsets-${levels_V}.tar.gz
if use themes ; then
mkdir "${WORKDIR}/themes"
cd "${WORKDIR}/themes"
unpack ${PN}-themes-${themes_V}.tar.gz
# Delete a few duplicate themes (already shipped with lbreakout2
# tarball). Some of them have different case than built-in themes, so it
# is harder to just compare if the filename is the same.
rm -f absoluteB.zip oz.zip moiree.zip
for f in *.zip; do
unzip -q "$f" && rm -f "$f" || die "unpacking ${f}"
done
fi
}
src_configure() {
filter-flags -O?
egamesconf \
--enable-sdl-net \
--with-docdir="/usr/share/doc/${PF}"
}
src_install() {
emake DESTDIR="${D}" install || die "emake install failed"
mv "${D}"/usr/share/doc/${PF}/{lbreakout2,html}
dodoc AUTHORS README TODO ChangeLog
if use themes ; then
insinto "${GAMES_DATADIR}/lbreakout2/gfx"
# The next operation is slow. I guess we should display some type of
# progress or something, just like "make install" prints what it is
# doing.
doins -r "${WORKDIR}/themes/"* || die "extra themes installation failed"
fi
newicon client/gfx/win_icon.png lbreakout2.png
make_desktop_entry lbreakout2 LBreakout2
prepgamesdirs
}
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