diff options
Diffstat (limited to 'games-fps/quake3/quake3-1.36-r1.ebuild')
-rw-r--r-- | games-fps/quake3/quake3-1.36-r1.ebuild | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/games-fps/quake3/quake3-1.36-r1.ebuild b/games-fps/quake3/quake3-1.36-r1.ebuild new file mode 100644 index 000000000000..ed9b53623555 --- /dev/null +++ b/games-fps/quake3/quake3-1.36-r1.ebuild @@ -0,0 +1,148 @@ +# Copyright 1999-2012 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: /var/cvsroot/gentoo-x86/games-fps/quake3/quake3-1.36-r1.ebuild,v 1.1 2012/09/07 07:33:02 pinkbyte Exp $ + +# quake3-9999 -> latest svn +# quake3-9999.REV -> use svn REV +# quake3-VER_alphaREV -> svn snapshot REV for version VER +# quake3-VER -> normal quake release + +EAPI=2 +inherit eutils flag-o-matic games toolchain-funcs +[[ "${PV}" == 9999* ]] && inherit subversion + +MY_PN="ioquake3" +MY_PV="${PV}" +MY_P="${MY_PN}-${MY_PV}" + +DESCRIPTION="Quake III Arena - 3rd installment of the classic id 3D first-person shooter" +HOMEPAGE="http://ioquake3.org/" +[[ "${PV}" != 9999* ]] && SRC_URI="http://ioquake3.org/files/${MY_PV}/${MY_P}.tar.bz2" +ESVN_REPO_URI="svn://svn.icculus.org/quake3/trunk" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="~amd64 ~ppc ~x86 ~x86-fbsd" +# "smp" is omitted, because currently it does not work. +IUSE="dedicated opengl teamarena +openal curl vorbis voice mumble" + +UIDEPEND="virtual/jpeg + virtual/opengl + media-libs/libsdl[audio,video,joystick,X,opengl] + openal? ( media-libs/openal ) + vorbis? ( + media-libs/libogg + media-libs/libvorbis + ) + voice? ( media-libs/speex ) + curl? ( net-misc/curl )" +DEPEND="opengl? ( ${UIDEPEND} ) + !dedicated? ( ${UIDEPEND} )" +UIRDEPEND="voice? ( mumble? ( media-sound/mumble ) )" +RDEPEND="${DEPEND} + opengl? ( ${UIRDEPEND} ) + !dedicated? ( ${UIRDEPEND} ) + games-fps/quake3-data + teamarena? ( games-fps/quake3-teamarena )" + +if [[ "${PV}" == 9999* ]] ; then + S="${WORKDIR}/trunk" +else + S="${WORKDIR}/${MY_P}" +fi + +my_arch() { + case "${ARCH}" in + x86) echo "i386" ;; + amd64) echo "x86_64" ;; + *) tc-arch-kernel ;; + esac +} + +my_platform() { + case "${ARCH}" in + alpha|amd64|ppc|x86) echo "linux" ;; + x86-fbsd) echo "freebsd" ;; + esac +} + +src_prepare() { + if [[ "${PV}" == 9999* ]] ; then + # Workaround for the version string + ln -s "${ESVN_WC_PATH}/.svn" .svn || die "ln ${ESVN_WC_PATH}/.svn" + else + epatch "${FILESDIR}"/${P}-bots.patch + fi + + einfo "Fixing libspeex linking..." + sed -i -e 's/\(-lspeex\)/\1 -lspeexdsp/' Makefile || die "sed failed" + + # Use system jpeg library + epatch "${FILESDIR}"/${P}-remove-bundled-jpeg.patch +} + +src_compile() { + + buildit() { use $1 && echo 1 || echo 0 ; } + + # This is the easiest way to pass CPPFLAGS to the build system, which + # are otherwise ignored. + append-flags ${CPPFLAGS} + + # OPTIMIZE is disabled in favor of CFLAGS. + # + # TODO: BUILD_CLIENT_SMP=$(buildit smp) + emake \ + ARCH="$(my_arch)" \ + BUILD_CLIENT=$(( $(buildit opengl) | $(buildit !dedicated) )) \ + BUILD_GAME_QVM=0 \ + BUILD_GAME_SO=0 \ + BUILD_SERVER=$(buildit dedicated) \ + DEFAULT_BASEDIR="${GAMES_DATADIR}/${PN}" \ + GENERATE_DEPENDENCIES=0 \ + OPTIMIZE="" \ + PLATFORM="$(my_platform)" \ + USE_CODEC_VORBIS=$(buildit vorbis) \ + USE_CURL=$(buildit curl) \ + USE_CURL_DLOPEN=0 \ + USE_INTERNAL_SPEEX=0 \ + USE_INTERNAL_ZLIB=0 \ + USE_LOCAL_HEADERS=0 \ + USE_MUMBLE=$(buildit mumble) \ + USE_OPENAL=$(buildit openal) \ + USE_OPENAL_DLOPEN=0 \ + USE_VOIP=$(buildit voice) \ + || die "emake failed" +} + +src_install() { + dodoc BUGS ChangeLog id-readme.txt md4-readme.txt NOTTODO README TODO || die + if use voice ; then + dodoc voip-readme.txt || die + fi + + if use opengl || ! use dedicated ; then + doicon misc/quake3.svg || die + make_desktop_entry quake3 "Quake III Arena" + #use smp && make_desktop_entry quake3-smp "Quake III Arena (SMP)" + fi + + cd build/release-$(my_platform)-$(my_arch) || die + local exe target + for exe in {ioquake3,ioquake3-smp,ioq3ded}.$(my_arch) ; do + if [[ -x ${exe} ]] ; then + target=${exe%.*} + newgamesbin ${exe} ${target} || die "newgamesbin ${target}" + dosym ${target} "${GAMES_BINDIR}/${target/io}" || die "dosym ${target}" + fi + done + + prepgamesdirs +} + +pkg_postinst() { + games_pkg_postinst + + ewarn "The source version of Quake III Arena will not work with PunkBuster." + ewarn "If you need PB support, then use the games-fps/quake3-bin package." +} |