diff options
author | Roy Marples <uberlord@gentoo.org> | 2006-09-03 17:00:40 +0000 |
---|---|---|
committer | Roy Marples <uberlord@gentoo.org> | 2006-09-03 17:00:40 +0000 |
commit | b448e15528107af45ccd9726a7b9683bba9ddcc9 (patch) | |
tree | 889a1bde42fcba395374b700aadd2832efbbed42 /games-rpg/eternal-lands | |
parent | Stable on x86. (diff) | |
download | historical-b448e15528107af45ccd9726a7b9683bba9ddcc9.tar.gz historical-b448e15528107af45ccd9726a7b9683bba9ddcc9.tar.bz2 historical-b448e15528107af45ccd9726a7b9683bba9ddcc9.zip |
New version of Eternal Lands
Package-Manager: portage-2.1.1_rc1-r2
Diffstat (limited to 'games-rpg/eternal-lands')
4 files changed, 164 insertions, 1 deletions
diff --git a/games-rpg/eternal-lands/ChangeLog b/games-rpg/eternal-lands/ChangeLog index ffdbe24419a2..0b99c02258b8 100644 --- a/games-rpg/eternal-lands/ChangeLog +++ b/games-rpg/eternal-lands/ChangeLog @@ -1,6 +1,12 @@ # ChangeLog for games-rpg/eternal-lands # Copyright 1999-2006 Gentoo Foundation; Distributed under the GPL v2 -# $Header: /var/cvsroot/gentoo-x86/games-rpg/eternal-lands/ChangeLog,v 1.24 2006/07/23 00:57:02 uberlord Exp $ +# $Header: /var/cvsroot/gentoo-x86/games-rpg/eternal-lands/ChangeLog,v 1.25 2006/09/03 17:00:40 uberlord Exp $ + +*eternal-lands-1.3.2 (03 Sep 2006) + + 03 Sep 2006; Roy Marples <uberlord@gentoo.org> + +files/eternal-lands-1.3.2-shader.patch, +eternal-lands-1.3.2.ebuild: + Version bump, #146023 thanks to Daniel Nilsson. *eternal-lands-1.3.0-r2 (23 Jul 2006) diff --git a/games-rpg/eternal-lands/eternal-lands-1.3.2.ebuild b/games-rpg/eternal-lands/eternal-lands-1.3.2.ebuild new file mode 100644 index 000000000000..43f7fa93f2e6 --- /dev/null +++ b/games-rpg/eternal-lands/eternal-lands-1.3.2.ebuild @@ -0,0 +1,137 @@ +# Copyright 1999-2006 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: /var/cvsroot/gentoo-x86/games-rpg/eternal-lands/eternal-lands-1.3.2.ebuild,v 1.1 2006/09/03 17:00:40 uberlord Exp $ + +inherit eutils flag-o-matic games + +MY_PV="${PV//_/}" +MY_PV="${MY_PV//./}" +S="${WORKDIR}/elc" +DESCRIPTION="An online MMORPG written in C and SDL" +HOMEPAGE="http://www.eternal-lands.com" +SRC_URI="mirror://gentoo/elc_${MY_PV}.tar.bz2 + mirror://gentoo/eternal-lands.png" + +# NOTE: Sometimes you'll have to roll your own elc tarball from their CVS +# tree as they don't always release one. +# If they do then use this in SRC_URI instead +# ftp://ftp.berlios.de/pub/elc/elc_${MY_PV}.tgz + +LICENSE="eternal_lands" +SLOT="0" +KEYWORDS="~amd64 ~x86" +IUSE="debug doc" + +RDEPEND=" + || ( ( + x11-libs/libX11 + x11-libs/libXau + x11-libs/libXdmcp + x11-libs/libXext ) + virtual/x11 ) + virtual/opengl + >=media-libs/libsdl-1.2.5 + >=media-libs/sdl-net-1.2.5 + ~media-libs/openal-0.0.8 + media-libs/freealut + media-libs/libvorbis + >=dev-libs/libxml2-2.6.7 + || ( =media-libs/cal3d-0.10.0 =media-libs/cal3d-0.11.0 ) + >=media-libs/libpng-1.2.8 + ~games-rpg/${PN}-data-${PV}" + +DEPEND="${RDEPEND} + app-arch/unzip + sys-apps/findutils + doc? ( >=app-doc/doxygen-1.3.8 + >=media-gfx/graphviz-1.10 )" + +src_unpack() { + OPTIONS="OPTIONS=-DDATA_DIR="\\\\\"${GAMES_DATADIR}/${PN}/\\\\\""" + S_CLIENT="${WORKDIR}/elc" + BROWSER="konqueror" + + unpack ${A} + cd "${S}" + + # Remove CVS entries + find . -type d -name CVS -exec rm -rf {} \; 2>/dev/null + + # Create updated files with correct perms and allow dir creation + epatch "${FILESDIR}/${PN}-1.3.0-update-createdir.patch" + + # Clean compile with all OpenAL versions + epatch "${FILESDIR}/${PN}-1.3.0-openal.patch" + + # Allow shaders to actually work + epatch "${FILESDIR}/${P}-shader.patch" + + # Build for amd64 + use amd64 && OPTIONS="${OPTIONS} -DX86_64" + + # Use these experimental options - I like them :) + OPTIONS="${OPTIONS} -DCUSTOM_LOOK -DNEW_WEATHER" + + # Requires a patch to use correct dir + OPTIONS="${OPTIONS} -DUSE_SHADER" + + # Add debugging options + if use debug ; then + OPTIONS="${OPTIONS} -DMEMORY_DEBUG" + append-flags -ggdb + fi + + sed \ + -e "s@CFLAGS=\$(PLATFORM) \$(CWARN) -O -ggdb -pipe@CFLAGS=${CFLAGS} @g"\ + -e "s@CXXFLAGS=\$(PLATFORM) \$(CXXWARN) -O -ggdb -pipe@CXXFLAGS=${CXXFLAGS} @g"\ + -e "s@OPTIONS=@${OPTIONS} @g" \ + -e 's/lopenal/lopenal -l alut/' \ + Makefile.linux > Makefile \ + || die "sed failed" + sed -i \ + -e 's/#browser/browser/g' \ + -e "s/browser = mozilla/#browser = ${BROWSER}/g" \ + -e "s@#data_dir = /usr/local/games/el/@#data_dir = ${GAMES_DATADIR}/${PN}/@g" \ + el.ini || die "sed failed" + + # Framebuffer support is way buggy - remove it + sed -i -e '/OPTIONS=/ s/-DUSE_FRAMEBUFFER//' Makefile || die "sed failed" +} + +src_compile() { + emake || die "emake failed" + if use doc; then + emake docs || die "Failed to create documentation, try with USE=-doc" + mv ./docs/html/ ../client || die "Failed to move documentation directory" + fi +} + +src_install() { + newgamesbin el.x86.linux.bin el || die "newgamesbin failed" + doicon "${DISTDIR}/eternal-lands.png" + make_desktop_entry el "Eternal Lands" + + insopts -m 0660 + insinto "${GAMES_DATADIR}/${PN}" + doins *.ini *.txt commands.lst shader || die "doins failed" + + if use doc ; then + dohtml -r client/* + fi + + prepgamesdirs +} + +pkg_postinst() { + einfo "Auto Update is now enabled in Eternal Lands" + ewarn "If an update occurs then the client will suddenly exit" + einfo "Updates only happen when the game first loads" + einfo "Please don't report this behaviour as a bug" + + # Ensure that the files are writable by the game group for auto + # updating. + chmod -R g+rw "${ROOT}/${GAMES_DATADIR}/${PN}" + + # Make sure new files stay in games group + find "${ROOT}/${GAMES_DATADIR}/${PN}" -type d -exec chmod g+sx {} \; +} diff --git a/games-rpg/eternal-lands/files/digest-eternal-lands-1.3.2 b/games-rpg/eternal-lands/files/digest-eternal-lands-1.3.2 new file mode 100644 index 000000000000..de4826610abb --- /dev/null +++ b/games-rpg/eternal-lands/files/digest-eternal-lands-1.3.2 @@ -0,0 +1,6 @@ +MD5 39f027d682186b11382c8b6e5acfd2a0 elc_132.tar.bz2 837127 +RMD160 07ddc2c87054ec80139b76b16502b8308b286c4b elc_132.tar.bz2 837127 +SHA256 10f65992de9fe938ef93e2056dfd8dea9d351b48410fdda1f2bf2913af829982 elc_132.tar.bz2 837127 +MD5 059df8128b11b19a76b54e9907072f00 eternal-lands.png 9955 +RMD160 2f9c8acd96214577cf8b8027f0d20fb1fe7574ff eternal-lands.png 9955 +SHA256 dd7d45cd9948fe7875ebd0bfcd1925d9b34e7606a223faf61d37a6dd2cd433fb eternal-lands.png 9955 diff --git a/games-rpg/eternal-lands/files/eternal-lands-1.3.2-shader.patch b/games-rpg/eternal-lands/files/eternal-lands-1.3.2-shader.patch new file mode 100644 index 000000000000..f24088cf6070 --- /dev/null +++ b/games-rpg/eternal-lands/files/eternal-lands-1.3.2-shader.patch @@ -0,0 +1,14 @@ +diff -u elc.orig/shader.c elc/shader.c +--- elc.orig/shader.c 2005-09-28 09:12:58.000000000 +0100 ++++ elc/shader.c 2006-09-03 11:54:12.140740264 +0100 +@@ -56,8 +56,8 @@ + VertexShaderObject = ELglCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); + FragmentShaderObject = ELglCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); + +- load_shader(VertexShaderObject, "/home/daniel/Develop/el-cvs/elc/shader/normal_mapping_vs.gls"); +- load_shader(FragmentShaderObject, "/home/daniel/Develop/el-cvs/elc/shader/normal_mapping_fs.gls"); ++ load_shader(VertexShaderObject, "shader/normal_mapping_vs.gls"); ++ load_shader(FragmentShaderObject, "shader/normal_mapping_fs.gls"); + + ELglCompileShaderARB(VertexShaderObject); + ELglCompileShaderARB(FragmentShaderObject); |