blob: a54a4a328060b574fe31cfeed58a9729b2f97eaa (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
|
# Copyright 1999-2003 Gentoo Technologies, Inc.
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/cube/cube-20021020-r1.ebuild,v 1.1 2003/09/09 18:10:14 vapier Exp $
inherit games
MY_P="cube_2002_10_20"
DESCRIPTION="Landscape-style engine that pretends to be an indoor first person shooter engine"
HOMEPAGE="http://wouter.fov120.com/cube/"
SRC_URI="http://ludo.uib.no/cube/${MY_P}.zip
http://www.idi.ntnu.no/~jonasf/cube/${MY_P}.zip
http://tunes.org/~eihrul/${MY_P}.zip
http://tunes.org/~eihrul/enet_2002_10_28.tar.gz"
LICENSE="ZLIB"
SLOT="0"
KEYWORDS="x86 ppc"
DEPEND="virtual/opengl
media-libs/libsdl
media-libs/sdl-mixer
media-libs/sdl-image
sys-libs/zlib
media-libs/libpng"
S=${WORKDIR}
CUBE_DATADIR=${GAMES_DATADIR}/${PN}/
src_unpack() {
unpack ${A}
cd source
unzip -qn ${MY_P}_src.zip
# enet_2002_10_28.tar.gz patch
rm -rf enet
mv ../enet .
cd src
patch -p0 < ${FILESDIR}/${P}-add-custom-paths.patch || die
echo "#define GAMES_DATADIR \"${CUBE_DATADIR}\"" >> tools.h
echo "#define GAMES_DATADIR_LEN ${#CUBE_DATADIR}" >> tools.h
for f in sound worldio ; do
f="${f}.cpp"
cp ${f} ${f}.old
sed -e "s:packages/:${CUBE_DATADIR}packages/:" ${f}.old > ${f}
done
for f in *.cpp ; do
cp ${f}{,.old}
sed -e 's/
$//' ${f}.old > ${f}
done
}
src_compile() {
cd source/src
make || die
}
src_install() {
dogamesbin source/src/cube_{client,server}
dodir ${CUBE_DATADIR}
mv *.cfg data packages ${D}/${CUBE_DATADIR}
dodoc source/src/CUBE_TODO.txt
dohtml -r docs/
prepgamesdirs
}
|