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author | Mike Frysinger <vapier@gentoo.org> | 2004-05-16 08:57:54 +0000 |
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committer | Mike Frysinger <vapier@gentoo.org> | 2004-05-16 08:57:54 +0000 |
commit | 070ffeff587615860248a0e7abff0eb983384c7a (patch) | |
tree | 7105c0f9bc977dda8d71f3f1c8300041ab0eeec8 /games-fps/quakeforge/quakeforge-0.5.5.ebuild | |
parent | old (diff) | |
download | gentoo-2-070ffeff587615860248a0e7abff0eb983384c7a.tar.gz gentoo-2-070ffeff587615860248a0e7abff0eb983384c7a.tar.bz2 gentoo-2-070ffeff587615860248a0e7abff0eb983384c7a.zip |
Version bump #51051 by cpu
Diffstat (limited to 'games-fps/quakeforge/quakeforge-0.5.5.ebuild')
-rw-r--r-- | games-fps/quakeforge/quakeforge-0.5.5.ebuild | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/games-fps/quakeforge/quakeforge-0.5.5.ebuild b/games-fps/quakeforge/quakeforge-0.5.5.ebuild new file mode 100644 index 000000000000..7ba5b0292f06 --- /dev/null +++ b/games-fps/quakeforge/quakeforge-0.5.5.ebuild @@ -0,0 +1,123 @@ +# Copyright 1999-2004 Gentoo Technologies, Inc. +# Distributed under the terms of the GNU General Public License v2 +# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/quakeforge-0.5.5.ebuild,v 1.1 2004/05/16 08:57:54 vapier Exp $ + +inherit eutils games + +DESCRIPTION="A new 3d engine based off of id Softwares's legendary Quake and QuakeWorld game engine" +HOMEPAGE="http://www.quakeforge.org/" +SRC_URI="mirror://sourceforge/quake/${P}.tar.bz2" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="~x86 ~ppc ~amd64" +IUSE="debug 3dfx fbcon opengl sdl svga X ncurses oggvorbis zlib ipv6 xv dga xmms alsa oss" +RESTRICT="nouserpriv" + +RDEPEND="!amd64? ( 3dfx? ( media-libs/glide-v3 ) ) + opengl? ( virtual/opengl ) + sdl? ( media-libs/libsdl ) + svga? ( media-libs/svgalib ) + X? ( virtual/x11 ) + ncurses? ( sys-libs/ncurses ) + oggvorbis? ( media-libs/libogg media-libs/libvorbis ) + zlib? ( sys-libs/zlib ) + xv? ( virtual/x11 ) + dga? ( virtual/x11 ) + xmms? ( media-sound/xmms ) + alsa? ( media-libs/alsa-lib )" +DEPEND="${RDEPEND} + sys-devel/bison + sys-devel/flex" + +src_unpack() { + unpack ${A} + cd ${S} + epatch ${FILESDIR}/${PV}-ipv6.patch +} + +src_compile() { + #i should do this at some point :x ... i guess if you disable all shared stuff + #and enable all the static options explicitly, static works ... (or so ive been told) + #if [ -z "`use static`" ] ; then + # myconf="${myconf} --enable-shared=yes --enable-static=no" + #else + # myconf="${myconf} --enable-shared=no --enable-static=yes" + #fi + + local debugopts + use debug \ + && debugopts="--enable-debug --disable-optimize --enable-profile" \ + || debugopts="--disable-debug --disable-profile" + + local clients=${QF_CLIENTS} + use 3dfx && clients="${clients},3dfx" + use fbcon && clients="${clients},fbdev" + use opengl && clients="${clients},glx" + use sdl && clients="${clients},sdl,sdl32" + use sdl && use opengl && clients="${clients},sgl" + use svga && clients="${clients},svga" + use X && clients="${clients},x11" + use X && use opengl && clients="${clients},wgl" + [ "${clients:0:1}" == "," ] && clients=${clients:1} + + local servers=${QF_SERVERS:-master,nq,qw,qtv} + + local tools=${QF_TOOLS:-all} + + local svgaconf # use old school way for broken conf opts + use svga \ + && svgaconf="--with-svga=/usr" \ + || svgaconf="--without-svga" + + addpredict ${GAMES_LIBDIR} + egamesconf \ + `use_enable ncurses curses` \ + `use_enable oggvorbis vorbis` \ + `use_enable zlib` \ + `use_with ipv6` \ + `use_with fbcon fbdev` \ + ${svgaconf} \ + `use_with X x` \ + `use_enable xv vidmode` \ + `use_enable dga` \ + `use_enable sdl` \ + `use_enable xmms` \ + `use_enable alsa` \ + `use_enable oss` \ + --enable-sound \ + --disable-optimize \ + ${debugopts} \ + --with-global-cfg=${GAMES_SYSCONFDIR}/quakeforge.conf \ + --with-sharepath=${GAMES_DATADIR}/quake-data \ + --with-clients=${clients} \ + --with-servers=${servers} \ + --with-tools=${tools} \ + || die + make || die "make failed" +} + +src_install() { + make DESTDIR=${D} install || die "install failed" + mv ${D}/${GAMES_PREFIX}/include ${D}/usr/ + dodoc ChangeLog INSTALL NEWS TODO doc/* + prepgamesdirs +} + +pkg_postinst() { + games_pkg_postinst + echo + einfo "Before you can play, you must make sure" + einfo "QuakeForge can find your Quake .pak files" + echo + einfo "You have 2 choices to do this" + einfo "1 Copy pak*.pak files to ${GAMES_DATADIR}/quake-data/id1" + einfo "2 Symlink pak*.pak files in ${GAMES_DATADIR}/quake-data/id1" + echo + einfo "Example:" + einfo "my pak*.pak files are in /mnt/secondary/Games/Quake/Id1/" + einfo "ln -s /mnt/secondary/Games/Quake/Id1/pak0.pak ${GAMES_DATADIR}/quake-data/id1/pak0.pak" + echo + einfo "You only need pak0.pak to play the demo version," + einfo "the others are needed for registered version" +} |