summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMichael Sterrett <mr_bones_@gentoo.org>2013-01-31 00:38:52 +0000
committerMichael Sterrett <mr_bones_@gentoo.org>2013-01-31 00:38:52 +0000
commitf0dae77876d2feae0501c4d2f4e48307600006b9 (patch)
tree37120085fb3d0efb4555ab6b46227f4402d0aea2 /games-fps/quake3
parentFix metadata whitespace. (diff)
downloadgentoo-2-f0dae77876d2feae0501c4d2f4e48307600006b9.tar.gz
gentoo-2-f0dae77876d2feae0501c4d2f4e48307600006b9.tar.bz2
gentoo-2-f0dae77876d2feae0501c4d2f4e48307600006b9.zip
old
(Portage version: 2.1.11.31/cvs/Linux x86_64, unsigned Manifest commit)
Diffstat (limited to 'games-fps/quake3')
-rw-r--r--games-fps/quake3/ChangeLog7
-rw-r--r--games-fps/quake3/files/quake3-1.34_rc3-gcc42.patch22
-rw-r--r--games-fps/quake3/quake3-1.34_rc3.ebuild117
-rw-r--r--games-fps/quake3/quake3-1.36.ebuild144
4 files changed, 6 insertions, 284 deletions
diff --git a/games-fps/quake3/ChangeLog b/games-fps/quake3/ChangeLog
index f2c4a98cef2c..06168eec2a7d 100644
--- a/games-fps/quake3/ChangeLog
+++ b/games-fps/quake3/ChangeLog
@@ -1,6 +1,11 @@
# ChangeLog for games-fps/quake3
# Copyright 1999-2013 Gentoo Foundation; Distributed under the GPL v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quake3/ChangeLog,v 1.67 2013/01/13 11:30:07 ago Exp $
+# $Header: /var/cvsroot/gentoo-x86/games-fps/quake3/ChangeLog,v 1.68 2013/01/31 00:38:52 mr_bones_ Exp $
+
+ 31 Jan 2013; Michael Sterrett <mr_bones_@gentoo.org>
+ -files/quake3-1.34_rc3-gcc42.patch, -quake3-1.34_rc3.ebuild,
+ -quake3-1.36.ebuild:
+ old
13 Jan 2013; Agostino Sarubbo <ago@gentoo.org> quake3-1.36-r1.ebuild:
Stable for x86, wrt bug #447164
diff --git a/games-fps/quake3/files/quake3-1.34_rc3-gcc42.patch b/games-fps/quake3/files/quake3-1.34_rc3-gcc42.patch
deleted file mode 100644
index d62abcaf480a..000000000000
--- a/games-fps/quake3/files/quake3-1.34_rc3-gcc42.patch
+++ /dev/null
@@ -1,22 +0,0 @@
-Index: code/tools/asm/cmdlib.c
-===================================================================
---- code/tools/asm/cmdlib.c (revision 1098)
-+++ code/tools/asm/cmdlib.c (revision 1099)
-@@ -312,7 +312,7 @@ char *ExpandArg (const char *path)
- char *ExpandPath (const char *path)
- {
- static char full[1024];
-- if (!qdir)
-+ if (!qdir[0])
- Error ("ExpandPath called without qdir set");
- if (path[0] == '/' || path[0] == '\\' || path[1] == ':') {
- strcpy( full, path );
-@@ -325,7 +325,7 @@ char *ExpandPath (const char *path)
- char *ExpandGamePath (const char *path)
- {
- static char full[1024];
-- if (!qdir)
-+ if (!qdir[0])
- Error ("ExpandGamePath called without qdir set");
- if (path[0] == '/' || path[0] == '\\' || path[1] == ':') {
- strcpy( full, path );
diff --git a/games-fps/quake3/quake3-1.34_rc3.ebuild b/games-fps/quake3/quake3-1.34_rc3.ebuild
deleted file mode 100644
index e9f4101d48f4..000000000000
--- a/games-fps/quake3/quake3-1.34_rc3.ebuild
+++ /dev/null
@@ -1,117 +0,0 @@
-# Copyright 1999-2010 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quake3/quake3-1.34_rc3.ebuild,v 1.13 2010/11/13 07:33:45 mr_bones_ Exp $
-
-# quake3-9999 -> latest svn
-# quake3-9999.REV -> use svn REV
-# quake3-VER_alphaREV -> svn snapshot REV for version VER
-# quake3-VER -> normal quake release
-
-EAPI=2
-if [[ ${PV} == 9999* ]] ; then
- [[ ${PV} == 9999.* ]] && ESVN_UPDATE_CMD="svn up -r ${PV/9999./}"
- ESVN_REPO_URI="svn://svn.icculus.org/quake3/trunk"
- inherit subversion flag-o-matic toolchain-funcs eutils games
-
- SRC_URI=""
- S=${WORKDIR}/trunk
-elif [[ ${PV} == *_alpha* ]] ; then
- inherit flag-o-matic toolchain-funcs eutils games
-
- MY_PV=${PV/_alpha*/}
- SNAP=${PV/*_alpha/}
- MY_P=${PN}-${MY_PV}_SVN${SNAP}M
- SRC_URI="mirror://gentoo/${MY_P}.tar.bz2"
- S=${WORKDIR}/${MY_P}
-else
- inherit flag-o-matic toolchain-funcs eutils games
- MY_PV=${PV/_/-}
- MY_P=io${PN}_${MY_PV}
- SRC_URI="http://icculus.org/quake3/files/${MY_P}.tar.bz2
- http://ioquake3.org/files/${MY_P}.tar.bz2"
- S=${WORKDIR}/${MY_P}
-fi
-
-DESCRIPTION="Quake III Arena - 3rd installment of the classic id 3D first-person shooter"
-HOMEPAGE="http://ioquake3.org/"
-
-LICENSE="GPL-2"
-SLOT="0"
-KEYWORDS="amd64 ~ppc x86 ~x86-fbsd"
-IUSE="dedicated opengl teamarena"
-
-UIDEPEND="virtual/opengl
- media-libs/openal
- media-libs/libsdl[joystick,opengl]"
-DEPEND="opengl? ( ${UIDEPEND} )
- !dedicated? ( ${UIDEPEND} )"
-RDEPEND="${DEPEND}
- games-fps/quake3-data
- teamarena? ( games-fps/quake3-teamarena )"
-
-src_unpack() {
- if [[ ${PV} == 9999* ]] ; then
- subversion_src_unpack
- else
- unpack ${A}
- fi
-}
-
-src_prepare() {
- if [[ ${PV} == 9999* ]] ; then
- :
- else
- epatch "${FILESDIR}"/${P}-gcc42.patch
- fi
- sed -i \
- -e '/INSTALL/s: -s : :' \
- Makefile code/tools/lcc/Makefile code/tools/asm/Makefile
-}
-
-src_compile() {
- filter-flags -mfpmath=sse
- buildit() { use $1 && echo 1 || echo 0 ; }
- emake \
- BUILD_SERVER=$(buildit dedicated) \
- BUILD_CLIENT=$(( $(buildit opengl) | $(buildit !dedicated) )) \
- TEMPDIR="${T}" \
- CC="$(tc-getCC)" \
- ARCH=$(tc-arch-kernel) \
- OPTIMIZE="${CFLAGS}" \
- DEFAULT_BASEDIR="${GAMES_DATADIR}/quake3" \
- DEFAULT_LIBDIR="$(games_get_libdir)/quake3" \
- Q3ASM_CFLAGS="${CFLAGS}" \
- || die
-}
-
-src_install() {
- dodoc id-readme.txt TODO README BUGS ChangeLog
- cd code/unix
- dodoc README.*
-
- if use opengl ; then
- doicon quake3.png
- make_desktop_entry quake3 "Quake III Arena"
- fi
-
- cd ../../build/release*
- local old_x x
- for old_x in ioq* ; do
- x=${old_x%.*}
- newgamesbin ${old_x} ${x} || die "newgamesbin ${x}"
- dosym ${x} "${GAMES_BINDIR}"/${x/io}
- done
- exeinto "$(games_get_libdir)"/${PN}/baseq3
- doexe baseq3/*.so || die "baseq3 .so"
- exeinto "$(games_get_libdir)"/${PN}/missionpack
- doexe missionpack/*.so || die "missionpack .so"
-
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
- ewarn "The source version of Quake 3 will not work with Punk Buster."
- ewarn "If you need pb support, then use the quake3-bin package."
- echo
-}
diff --git a/games-fps/quake3/quake3-1.36.ebuild b/games-fps/quake3/quake3-1.36.ebuild
deleted file mode 100644
index 2a34007042ec..000000000000
--- a/games-fps/quake3/quake3-1.36.ebuild
+++ /dev/null
@@ -1,144 +0,0 @@
-# Copyright 1999-2012 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quake3/quake3-1.36.ebuild,v 1.7 2012/07/13 03:45:47 jdhore Exp $
-
-# quake3-9999 -> latest svn
-# quake3-9999.REV -> use svn REV
-# quake3-VER_alphaREV -> svn snapshot REV for version VER
-# quake3-VER -> normal quake release
-
-EAPI=2
-inherit eutils flag-o-matic games toolchain-funcs
-[[ "${PV}" == 9999* ]] && inherit subversion
-
-MY_PN="ioquake3"
-MY_PV="${PV}"
-MY_P="${MY_PN}-${MY_PV}"
-
-DESCRIPTION="Quake III Arena - 3rd installment of the classic id 3D first-person shooter"
-HOMEPAGE="http://ioquake3.org/"
-[[ "${PV}" != 9999* ]] && SRC_URI="http://ioquake3.org/files/${MY_PV}/${MY_P}.tar.bz2"
-ESVN_REPO_URI="svn://svn.icculus.org/quake3/trunk"
-
-LICENSE="GPL-2"
-SLOT="0"
-KEYWORDS="amd64 ~ppc x86 ~x86-fbsd"
-# "smp" is omitted, because currently it does not work.
-IUSE="dedicated opengl teamarena +openal curl vorbis voice mumble"
-
-UIDEPEND="virtual/opengl
- media-libs/libsdl[audio,video,joystick,X,opengl]
- openal? ( media-libs/openal )
- vorbis? (
- media-libs/libogg
- media-libs/libvorbis
- )
- voice? ( media-libs/speex )
- curl? ( net-misc/curl )"
-DEPEND="opengl? ( ${UIDEPEND} )
- !dedicated? ( ${UIDEPEND} )"
-UIRDEPEND="voice? ( mumble? ( media-sound/mumble ) )"
-RDEPEND="${DEPEND}
- opengl? ( ${UIRDEPEND} )
- !dedicated? ( ${UIRDEPEND} )
- games-fps/quake3-data
- teamarena? ( games-fps/quake3-teamarena )"
-
-if [[ "${PV}" == 9999* ]] ; then
- S="${WORKDIR}/trunk"
-else
- S="${WORKDIR}/${MY_P}"
-fi
-
-my_arch() {
- case "${ARCH}" in
- x86) echo "i386" ;;
- amd64) echo "x86_64" ;;
- *) tc-arch-kernel ;;
- esac
-}
-
-my_platform() {
- case "${ARCH}" in
- alpha|amd64|ppc|x86) echo "linux" ;;
- x86-fbsd) echo "freebsd" ;;
- esac
-}
-
-src_prepare() {
- if [[ "${PV}" == 9999* ]] ; then
- # Workaround for the version string
- ln -s "${ESVN_WC_PATH}/.svn" .svn || die "ln ${ESVN_WC_PATH}/.svn"
- else
- epatch "${FILESDIR}"/${P}-bots.patch
- fi
-
- einfo "Fixing libspeex linking..."
- sed -i -e 's/\(-lspeex\)/\1 -lspeexdsp/' Makefile || die "sed failed"
-}
-
-src_compile() {
-
- buildit() { use $1 && echo 1 || echo 0 ; }
-
- # This is the easiest way to pass CPPFLAGS to the build system, which
- # are otherwise ignored.
- append-flags ${CPPFLAGS}
-
- # OPTIMIZE is disabled in favor of CFLAGS.
- #
- # TODO: BUILD_CLIENT_SMP=$(buildit smp)
- emake \
- ARCH="$(my_arch)" \
- BUILD_CLIENT=$(( $(buildit opengl) | $(buildit !dedicated) )) \
- BUILD_GAME_QVM=0 \
- BUILD_GAME_SO=0 \
- BUILD_SERVER=$(buildit dedicated) \
- DEFAULT_BASEDIR="${GAMES_DATADIR}/${PN}" \
- GENERATE_DEPENDENCIES=0 \
- OPTIMIZE="" \
- PLATFORM="$(my_platform)" \
- USE_CODEC_VORBIS=$(buildit vorbis) \
- USE_CURL=$(buildit curl) \
- USE_CURL_DLOPEN=0 \
- USE_INTERNAL_SPEEX=0 \
- USE_INTERNAL_ZLIB=0 \
- USE_LOCAL_HEADERS=0 \
- USE_MUMBLE=$(buildit mumble) \
- USE_OPENAL=$(buildit openal) \
- USE_OPENAL_DLOPEN=0 \
- USE_VOIP=$(buildit voice) \
- || die "emake failed"
-}
-
-src_install() {
- dodoc BUGS ChangeLog id-readme.txt md4-readme.txt NOTTODO README TODO || die
- if use voice ; then
- dodoc voip-readme.txt || die
- fi
-
- if use opengl || ! use dedicated ; then
- doicon misc/quake3.svg || die
- make_desktop_entry quake3 "Quake III Arena"
- #use smp && make_desktop_entry quake3-smp "Quake III Arena (SMP)"
- fi
-
- cd build/release-$(my_platform)-$(my_arch) || die
- local exe target
- for exe in {ioquake3,ioquake3-smp,ioq3ded}.$(my_arch) ; do
- if [[ -x ${exe} ]] ; then
- target=${exe%.*}
- newgamesbin ${exe} ${target} || die "newgamesbin ${target}"
- dosym ${target} "${GAMES_BINDIR}/${target/io}" || die "dosym ${target}"
- fi
- done
-
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
-
- ewarn "The source version of Quake III Arena will not work with PunkBuster."
- ewarn "If you need PB support, then use the games-fps/quake3-bin package."
-}