# Copyright 1999-2011 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/media-gfx/blender/blender-2.60a.ebuild,v 1.4 2011/11/13 22:43:48 sping Exp $ EAPI=4 PYTHON_DEPEND="3:3.2" if [[ ${PV} == *9999 ]] ; then SCM="subversion" ESVN_REPO_URI="https://svn.blender.org/svnroot/bf-blender/trunk/blender" fi inherit multilib scons-utils eutils python versionator flag-o-matic toolchain-funcs pax-utils ${SCM} IUSE="cycles +game-engine player +elbeem +openexr ffmpeg jpeg2k openal openmp \ +dds debug doc fftw jack apidoc sndfile tweak-mode sdl sse \ redcode +zlib iconv contrib collada 3dmouse" LANGS="en ar bg ca cs de el es fi fr hr it ja ko nl pl pt_BR ro ru sr sv uk zh_CN" for X in ${LANGS} ; do IUSE="${IUSE} linguas_${X}" done DESCRIPTION="3D Creation/Animation/Publishing System" HOMEPAGE="http://www.blender.org" if [[ ${PV} == *9999 ]] ; then SRC_URI="" elif [[ ${PV%_p*} != ${PV} ]] ; then # Gentoo snapshot SRC_URI="mirror://gentoo/${P}.tar.xz" else # Official release SRC_URI="http://download.blender.org/source/${P}.tar.gz" fi #SLOT="$(get_version_component_range 1-2)" SLOT="2.60" LICENSE="|| ( GPL-2 BL )" KEYWORDS="~amd64 ~x86" RDEPEND="virtual/jpeg media-libs/libpng x11-libs/libXi x11-libs/libX11 media-libs/tiff media-libs/libsamplerate virtual/opengl >=media-libs/freetype-2.0 virtual/libintl media-libs/glew >=sci-physics/bullet-2.78 dev-cpp/eigen:3 sci-libs/colamd cycles? ( media-libs/openimageio dev-libs/boost ) iconv? ( virtual/libiconv ) zlib? ( sys-libs/zlib ) sdl? ( media-libs/libsdl[audio,joystick] ) openexr? ( media-libs/openexr ) ffmpeg? ( >=virtual/ffmpeg-0.6.90[x264,mp3,encode,theora] jpeg2k? ( >=virtual/ffmpeg-0.6.90[x264,mp3,encode,theora,jpeg2k] ) ) openal? ( >=media-libs/openal-1.6.372 ) fftw? ( sci-libs/fftw:3.0 ) jack? ( media-sound/jack-audio-connection-kit ) sndfile? ( media-libs/libsndfile ) collada? ( media-libs/opencollada ) 3dmouse? ( dev-libs/libspnav )" DEPEND="dev-util/scons apidoc? ( dev-python/sphinx app-doc/doxygen[-nodot] game-engine? ( dev-python/epydoc ) ) ${RDEPEND}" # configure internationalization only if LINGUAS have more # languages than 'en', otherwise must be disabled if [[ ${LINGUAS} != "en" && -n ${LINGUAS} ]]; then DEPEND="${DEPEND} sys-devel/gettext" fi blend_with() { local UWORD="$2" [ -z "${UWORD}" ] && UWORD="$1" if use $1; then echo "WITH_BF_${UWORD}=1" | tr '[:lower:]' '[:upper:]' \ >> "${S}"/user-config.py else echo "WITH_BF_${UWORD}=0" | tr '[:lower:]' '[:upper:]' \ >> "${S}"/user-config.py fi } src_unpack() { if [[ ${PV} == *9999 ]] ; then subversion_fetch if use contrib; then S="${S}"/release/scripts/addons_contrib subversion_fetch \ "https://svn.blender.org/svnroot/bf-extensions/contrib/py/scripts/addons/" fi else unpack ${A} fi } pkg_setup() { enable_openmp=0 if use openmp; then if tc-has-openmp; then enable_openmp=1 else ewarn "You are using gcc built without 'openmp' USE." ewarn "Switch CXX to an OpenMP capable compiler." die "Need openmp" fi fi python_set_active_version 3 } src_prepare() { epatch "${FILESDIR}"/${P}-desktop.patch epatch "${FILESDIR}"/${P}-collada.patch # OpenJPEG einfo "Removing bundled OpenJPEG ..." rm -r extern/libopenjpeg epatch "${FILESDIR}"/${PN}-${SLOT}-openjpeg.patch # Glew einfo "Removing bundled Glew ..." rm -r extern/glew epatch "${FILESDIR}"/${P}-glew.patch # Eigen3 einfo "Removing bundled Eigen3 ..." rm -r extern/Eigen3 epatch "${FILESDIR}"/${P}-eigen.patch # Bullet2 einfo "Removing bundled Bullet2 ..." rm -r extern/bullet2 epatch "${FILESDIR}"/${PN}-${SLOT}-bullet.patch # Colamd einfo "Removing bundled Colamd ..." rm -r extern/colamd epatch "${FILESDIR}"/${PN}-${SLOT}-colamd.patch ewarn "$(echo "Remaining bundled dependencies:"; find extern -mindepth 1 -maxdepth 1 -type d | sed 's|^|- |')" # Linux 3.x (bug #381099) epatch "${FILESDIR}"/${PN}-${SLOT}-linux-3.patch epatch "${FILESDIR}"/${PN}-${SLOT}-libav-0.7.patch epatch "${FILESDIR}"/${P}-CVE-2009-3850-v4.patch epatch "${FILESDIR}"/${P}-enable_site_module.patch } src_configure() { # add system openjpeg into Scons build options. cat <<- EOF >> "${S}"/user-config.py BF_OPENJPEG="/usr" BF_OPENJPEG_INC="/usr/include" BF_OPENJPEG_LIB="openjpeg" EOF # add system sci-physic/bullet into Scons build options. cat <<- EOF >> "${S}"/user-config.py WITH_BF_BULLET=1 BF_BULLET="/usr/include" BF_BULLET_INC="/usr/include/bullet /usr/include/bullet/BulletCollision /usr/include/bullet/BulletDynamics /usr/include/bullet/LinearMath /usr/include/bullet/BulletSoftBody" BF_BULLET_LIB="BulletSoftBody BulletDynamics BulletCollision LinearMath" EOF # add system sci-libs/colamd into Scons build options. cat <<- EOF >> "${S}"/user-config.py WITH_BF_COLAMD=1 BF_COLAMD="/usr" BF_COLAMD_INC="/usr/include" BF_COLAMD_LIB="colamd" EOF #add iconv into Scons build options. if use !elibc_glibc && use !elibc_uclibc && use iconv; then cat <<- EOF >> "${S}"/user-config.py WITH_BF_ICONV=1 BF_ICONV="/usr" EOF fi # configure internationalization only if LINGUAS have more # languages than 'en', otherwise must be disabled [[ -z ${LINGUAS} ]] || [[ ${LINGUAS} == "en" ]] && echo "WITH_BF_INTERNATIONAL=0" >> "${S}"/user-config.py # Ocean sim system needs fftw use fftw || echo "WITH_BF_OCEANSIM=0" >> "${S}"/user-config.py # configure Tweak Mode use tweak-mode && echo "BF_TWEAK_MODE=1" >> "${S}"/user-config.py # FIX: Game Engine module needs to be active to build the Blender Player if ! use game-engine && use player; then elog "Forcing Game Engine [+game-engine] as required by Blender Player [+player]" echo "WITH_BF_GAMEENGINE=1" >> "${S}"/user-config.py else blend_with game-engine gameengine fi # set CFLAGS used in /etc/make.conf correctly echo "CFLAGS=[`for i in ${CFLAGS[@]}; do printf "%s \'$i"\',; done`] " \ | sed -e "s:,]: ]:" >> "${S}"/user-config.py # set CXXFLAGS used in /etc/make.conf correctly local FILTERED_CXXFLAGS="`for i in ${CXXFLAGS[@]}; do printf "%s \'$i"\',; done`" echo "CXXFLAGS=[${FILTERED_CXXFLAGS}]" | sed -e "s:,]: ]:" >> "${S}"/user-config.py echo "BGE_CXXFLAGS=[${FILTERED_CXXFLAGS}]" | sed -e "s:,]: ]:" >> "${S}"/user-config.py # reset general options passed to the C/C++ compilers (useless hardcoded flags) # FIX: forcing '-funsigned-char' fixes an anti-aliasing issue with menu # shadows, see bug #276338 for reference echo "CCFLAGS= ['-funsigned-char', '-D_LARGEFILE_SOURCE', '-D_FILE_OFFSET_BITS=64']" >> "${S}"/user-config.py # set LDFLAGS used in /etc/make.conf correctly local FILTERED_LDFLAGS="`for i in ${LDFLAGS[@]}; do printf "%s \'$i"\',; done`" echo "LINKFLAGS=[${FILTERED_LDFLAGS}]" | sed -e "s:,]: ]:" >> "${S}"/user-config.py echo "PLATFORM_LINKFLAGS=[${FILTERED_LDFLAGS}]" | sed -e "s:,]: ]:" >> "${S}"/user-config.py # reset REL_* variables (useless hardcoded flags) cat <<- EOF >> "${S}"/user-config.py REL_CFLAGS=[] REL_CXXFLAGS=[] REL_CCFLAGS=[] EOF # reset warning flags (useless for NON blender developers) cat <<- EOF >> "${S}"/user-config.py C_WARN =[ '-w', '-g0' ] CC_WARN =[ '-w', '-g0' ] CXX_WARN=[ '-w', '-g0' ] EOF # detecting -j value from MAKEOPTS local NUMJOBS="$( echo "${MAKEOPTS}" | sed -ne 's,.*-j\([[:digit:]]\+\).*,\1,p' )" [[ -z "${NUMJOBS}" ]] && NUMJOBS=1 # resetting to -j1 for empty MAKEOPTS # generic settings which differ from the defaults from linux2-config.py cat <<- EOF >> "${S}"/user-config.py BF_OPENGL_LIB='GL GLU X11 Xi GLEW' BF_INSTALLDIR="../install" WITH_PYTHON_SECURITY=1 WITHOUT_BF_PYTHON_INSTALL=1 BF_PYTHON="/usr" BF_PYTHON_VERSION="3.2" BF_PYTHON_ABI_FLAGS="" BF_BUILDINFO=0 BF_QUIET=1 BF_NUMJOBS=${NUMJOBS} BF_LINE_OVERWRITE=0 WITH_BF_FHS=1 WITH_BF_BINRELOC=0 WITH_BF_STATICOPENGL=0 WITH_BF_OPENMP=${enable_openmp} EOF # configure WITH_BF* Scons build options for arg in \ 'elbeem fluid' \ 'sdl' \ 'apidoc docs' \ 'jack' \ 'sndfile' \ 'openexr' \ 'dds' \ 'fftw fftw3' \ 'jpeg2k openjpeg' \ 'openal'\ 'ffmpeg' \ 'ffmpeg ogg' \ 'player' \ 'sse rayoptimization' \ 'redcode' \ 'zlib' \ 'collada' \ '3dmouse' ; do blend_with ${arg} done # add system media-libs/opencollada into Scons build options. echo 'BF_OPENCOLLADA_INC="/usr/include/opencollada/"' >> "${S}"/user-config.py echo 'BF_OPENCOLLADA_LIBPATH="/usr/'$(get_libdir)'/opencollada/"' >> "${S}"/user-config.py # enable debugging/testing support use debug && echo "BF_DEBUG=1" >> "${S}"/user-config.py use test && echo "BF_UNIT_TEST=1" >> "${S}"/user-config.py # enables Cycles render engine if use cycles; then cat <<- EOF >> "${S}"/user-config.py WITH_BF_CYCLES=1 WITH_BF_OIIO=1 BF_OIIO="/usr" BF_OIIO_INC="/usr/include" BF_OIIO_LIB="OpenImageIO" WITH_BF_BOOST=1 BF_BOOST="/usr" BF_BOOST_INC="/usr/include/boost" EOF fi } src_compile() { escons || die \ '!!! Please add "${S}/scons.config" when filing bugs reports \ to bugs.gentoo.org' } src_install() { # creating binary wrapper cat <<- EOF >> "${WORKDIR}/install/blender-${PV}" #!/bin/sh # stop this script if the local blender path is a symlink if [ -L \${HOME}/.blender ]; then echo "Detected a symbolic link for \${HOME}/.blender" echo "Sorry, to avoid dangerous situations, the Blender binary can" echo "not be started until you have removed the symbolic link:" echo " # rm -i \${HOME}/.blender" exit 1 fi export BLENDER_SYSTEM_SCRIPTS="/usr/share/blender/${PV}/scripts" export BLENDER_SYSTEM_DATAFILES="/usr/share/blender/${PV}/datafiles" export BLENDER_SYSTEM_PLUGINS="/usr/lib/blender/${PV}/plugins" exec /usr/bin/blender-bin-${PV} \$* EOF # Pax mark blender for hardened support. pax-mark m "${WORKDIR}/install/blender" # install binaries exeinto /usr/bin/ cp "${WORKDIR}/install/blender" "${WORKDIR}/install/blender-bin-${PV}" doexe "${WORKDIR}/install/blender-bin-${PV}" doexe "${WORKDIR}/install/blender-${PV}" if use player; then cp "${WORKDIR}/install/blenderplayer" \ "${WORKDIR}/install/blenderplayer-${PV}" doexe "${WORKDIR}/install/blenderplayer-${PV}" fi # install plugin headers insinto /usr/include/${PN}/${PV} doins "${WORKDIR}"/${P}/source/blender/blenpluginapi/*.h # install contrib scripts addons insinto /usr/share/${PN}/${PV}/scripts use contrib && doins -r "${WORKDIR}"/${P}/release/scripts/addons_contrib # install desktop file insinto /usr/share/pixmaps cp release/freedesktop/icons/scalable/apps/blender.svg \ release/freedesktop/icons/scalable/apps/blender-${PV}.svg doins release/freedesktop/icons/scalable/apps/blender-${PV}.svg insinto /usr/share/applications cp release/freedesktop/blender.desktop \ release/freedesktop/blender-${PV}.desktop doins release/freedesktop/blender-${PV}.desktop newins "${FILESDIR}"/${P}-insecure.desktop ${P}-insecure.desktop # install docs doman "${WORKDIR}"/${P}/doc/manpage/blender.1 use doc && dodoc -r "${WORKDIR}"/${P}/doc/guides/* if use apidoc; then einfo "Generating (BGE) Blender Game Engine API docs ..." epydoc source/gameengine/PyDoc/*.py -v \ -o doc/BGE_API \ --quiet --quiet --quiet \ --simple-term \ --url "http://www.blender.org" \ --top API_intro \ --name "Blender GameEngine" \ --no-private --no-sourcecode \ --inheritance=included \ --graph=all \ --dotpath /usr/bin/dot \ || die "epydoc failed." docinto "API/gameengine" dohtml -r "${WORKDIR}"/${P}/doc/BGE_API/* #einfo "Generating (BPY) Blender Python API docs ..." "${D}"/usr/bin/blender-bin-${PV} --background --python doc/python_api/sphinx_doc_gen.py || die "blender failed." pushd doc/python_api > /dev/null sphinx-build sphinx-in BPY_API || die "sphinx failed." popd > /dev/null docinto "API/python" dohtml -r doc/python_api/BPY_API/* einfo "Generating Blender C/C++ API docs ..." pushd "${WORKDIR}"/${P}/doc/doxygen > /dev/null doxygen -u Doxyfile doxygen || die "doxygen failed to build API docs." docinto "API/blender" dohtml -r html/* popd > /dev/null fi # final cleanup rm -r "${WORKDIR}"/install/{Python-license.txt,icons,GPL-license.txt,copyright.txt} # installing blender insinto /usr/share/${PN}/${PV} doins -r "${WORKDIR}"/install/${PV}/* # FIX: making all python scripts readable only by group 'users', # so nobody can modify scripts apart root user, but python # cache (*.pyc) can be written and shared across the users. # chown root:users -R "${D}/usr/share/${PN}/${SLOT}/scripts" || die # chmod 755 -R "${D}/usr/share/${PN}/${SLOT}/scripts" || die } pkg_postinst() { echo elog "Blender uses python integration. As such, may have some" elog "inherit risks with running unknown python scripting." elog elog "It is recommended to change your blender temp directory" elog "from /tmp to /home/user/tmp or another tmp file under your" elog "home directory. This can be done by starting blender, then" elog "dragging the main menu down do display all paths." elog }