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-rw-r--r--games-emulation/zsnes/files/zsnes-1.51-stack-align-v2.patch56
1 files changed, 56 insertions, 0 deletions
diff --git a/games-emulation/zsnes/files/zsnes-1.51-stack-align-v2.patch b/games-emulation/zsnes/files/zsnes-1.51-stack-align-v2.patch
new file mode 100644
index 000000000000..35613a953596
--- /dev/null
+++ b/games-emulation/zsnes/files/zsnes-1.51-stack-align-v2.patch
@@ -0,0 +1,56 @@
+zsnes call C initialization code from assembler.
+
+Example backtrace:
+
+ Thread 1 "zsnes" received signal SIGSEGV, Segmentation fault.
+ => 0xf7550275 <+37>: vmovdqa (%esp),%xmm1
+ ...
+ #13 0x5699ef82 in InitSound () at linux/audio.c:336
+ #14 0x569a25af in initwinvideo () at linux/sdllink.c:1080
+ #15 0x5699fc13 in initvideo () at linux/sdllink.c:1298
+ #16 0x56f9d5bc in regptwa ()
+ #17 0x56a34b50 in SA1tableG ()
+ #18 0x56f84788 in selcB800 ()
+ ...
+
+Call to 'initwinvideo' (first C function) looks like that:
+ NEWSYM InitPreGame ; Executes before starting/continuing a game
+ mov byte[pressed+1],2
+ pushad
+ call Start60HZ
+ %ifdef __OPENGL__
+ call drawscreenwin
+ %endif
+ call initwinvideo
+
+Note: pushad / call does not 16-byte maintain stack alignment
+and breaks i386 ABI.
+
+We apply realignment attribute to all functions noticed by users.
+Bug: https://bugs.gentoo.org/503138
+--- src/linux/sdllink.c.old
++++ src/linux/sdllink.c
+@@ -773,11 +773,11 @@ BOOL InitInput()
+ {
+ InitJoystickInput();
+ return TRUE;
+ }
+
+-int startgame()
++int __attribute__((force_align_arg_pointer)) startgame()
+ {
+ static bool ranonce = false;
+ int status;
+
+ if (!ranonce)
+--- a/linux/sdllink.c
++++ b/linux/sdllink.c
+@@ -897,7 +897,7 @@ bool OGLModeCheck()
+ return(cvidmode > 4);
+ }
+
+-void initwinvideo(void)
++void __attribute__((force_align_arg_pointer)) initwinvideo(void)
+ {
+ DWORD newmode = 0;
+