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-rw-r--r--games-fps/duke3d/Manifest2
-rw-r--r--games-fps/duke3d/duke3d-20040817-r2.ebuild114
-rw-r--r--games-fps/duke3d/files/20040817-credits.patch38
-rw-r--r--games-fps/duke3d/files/20040817-duke3d-makefile-opts.patch33
-rw-r--r--games-fps/duke3d/files/20040817-endian.patch26
-rw-r--r--games-fps/duke3d/files/20040817-gcc34.patch82
-rw-r--r--games-fps/duke3d/files/duke3d-20040817-as-needed.patch74
-rw-r--r--games-fps/duke3d/files/duke3d-20040817-gcc4.patch180
-rw-r--r--games-fps/duke3d/files/duke3d-20040817-ldflags.patch66
-rw-r--r--games-fps/duke3d/files/duke3d-20040817-noinline.patch18
-rw-r--r--games-fps/duke3d/files/duke3d.cfg194
-rw-r--r--games-fps/duke3d/files/network.cfg15
-rw-r--r--games-fps/duke3d/metadata.xml61
-rw-r--r--profiles/package.mask4
14 files changed, 0 insertions, 907 deletions
diff --git a/games-fps/duke3d/Manifest b/games-fps/duke3d/Manifest
deleted file mode 100644
index 234c28062711..000000000000
--- a/games-fps/duke3d/Manifest
+++ /dev/null
@@ -1,2 +0,0 @@
-DIST 3dduke13.zip 5924374 BLAKE2B 177329f04defdd2a2ab35a1926a321bbc8de023878ad6bec610669b5578cbe2f38bc0b03a37c0d0d2dcc99acf2b473ddf683b498b971b857b20964bcdbc7d7c8 SHA512 eb92daa88b4e7cfeebe1fb3d2c021e0a4a66262d0d6e76b5e27fe3cedd382e381d23b392a6d9adb42a418b9318e011c2d8adfbdc77d7c5371e61d8c091c7eb65
-DIST duke3d-20040817.tar.bz2 1509273 BLAKE2B 261ffcce5d3ed68f52e04167c43ae70ccb08818fce8a0790ef333ad1b421d9184e9c9ede7c2e6a5eb73978f384e6439439824ac7da7c4ac2f23ef87820a6c4cc SHA512 a08aa07153458501fb01878769af9797460525015b34d743250e3f04f15ee2dcfbb4110c94c83912ba2435e6d6c48127e2d36c0dc29833e0f6f95e3b925b571c
diff --git a/games-fps/duke3d/duke3d-20040817-r2.ebuild b/games-fps/duke3d/duke3d-20040817-r2.ebuild
deleted file mode 100644
index e75632b67acc..000000000000
--- a/games-fps/duke3d/duke3d-20040817-r2.ebuild
+++ /dev/null
@@ -1,114 +0,0 @@
-# Copyright 1999-2013 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-
-EAPI=5
-fromcvs=0
-inherit unpacker eutils flag-o-matic games
-
-DEMO="3dduke13.zip"
-
-DESCRIPTION="Port of the original Duke Nukem 3D"
-HOMEPAGE="http://icculus.org/projects/duke3d/"
-SRC_URI="mirror://gentoo/${P}.tar.bz2
- demo? (
- ftp://ftp.3drealms.com/share/${DEMO}
- ftp://ftp.planetmirror.com/pub/gameworld/downloads/${DEMO}
- )"
-
-LICENSE="GPL-2"
-SLOT="0"
-KEYWORDS="~hppa ~x86"
-IUSE="demo pic perl opengl"
-
-RDEPEND="media-libs/libsdl
- media-libs/sdl-mixer
- media-sound/timidity++
- media-sound/timidity-eawpatches
- perl? ( dev-lang/perl[-ithreads] )
- opengl? ( virtual/opengl )"
-DEPEND="${RDEPEND}
- demo? ( app-arch/unzip )
- !pic? ( x86? ( dev-lang/nasm ) )"
-
-S=${WORKDIR}/${PN}
-
-use_tf() { use ${1} && echo "true" || echo "false"; }
-
-src_unpack() {
- unpack ${A}
- if use demo ; then
- unpack_zip DN3DSW13.SHR
- fi
-}
-
-src_prepare() {
- # configure buildengine
- cd "${S}/source/buildengine"
- sed -i \
- -e "/^useperl := / s:=.*:= $(use_tf perl):" \
- -e "/^useopengl := / s:=.*:= $(use_tf opengl):" \
- -e "/^usephysfs := / s:=.*:= false:" \
- -e 's:-O3::' -e 's: -g : :' \
- -e 's:/usr/lib/perl5/i386-linux/CORE/libperl.a::' \
- Makefile || die
- epatch "${FILESDIR}/${PV}-endian.patch"
-
- # configure duke3d
- cd "${S}/source"
- # need to sync features with build engine
- epatch \
- "${FILESDIR}/${PV}-credits.patch" \
- "${FILESDIR}/${PV}-duke3d-makefile-opts.patch" \
- "${FILESDIR}/${PV}-gcc34.patch" \
- "${FILESDIR}"/${P}-gcc4.patch \
- "${FILESDIR}"/${P}-noinline.patch \
- "${FILESDIR}"/${P}-as-needed.patch \
- "${FILESDIR}"/${P}-ldflags.patch
- sed -i \
- -e "/^use_opengl := / s:=.*:= $(use_tf opengl):" \
- -e "/^use_physfs := / s:=.*:= false:" \
- Makefile || die
- if ! use pic && use x86 ; then
- sed -i \
- -e 's:^#USE_ASM:USE_ASM:' buildengine/Makefile || die
- sed -i \
- -e '/^#use_asm := /s:#::' Makefile || die
- fi
-
- # causes crazy redefine errors with gcc-3.[2-4].x
- replace-flags -O3 -O2
- strip-flags #203969
-}
-
-src_compile() {
- emake -C source/buildengine OPTFLAGS="${CFLAGS}"
- emake -C source OPTIMIZE="${CFLAGS}"
-}
-
-src_install() {
- games_make_wrapper duke3d "${GAMES_BINDIR}/duke3d.bin" "${GAMES_DATADIR}/${PN}"
- newgamesbin source/duke3d duke3d.bin
-
- dodoc readme.txt
-
- cd testdata
- insinto "${GAMES_DATADIR}/${PN}"
- newins defs.con DEFS.CON
- newins game.con GAME.CON
- newins user.con USER.CON
- newins "${FILESDIR}/network.cfg" network.cfg.template
- if use demo ; then
- doins "${WORKDIR}/DUKE3D.GRP"
- fi
-
- insinto "${GAMES_SYSCONFDIR}"
- doins "${FILESDIR}/duke3d.cfg"
- dosym "${GAMES_SYSCONFDIR}/duke3d.cfg" "${GAMES_DATADIR}/${PN}/DUKE3D.CFG"
-
- prepgamesdirs
-}
-
-pkg_postinst() {
- games_pkg_postinst
- use demo || elog "Put the data files in ${GAMES_DATADIR}/${PN} before playing"
-}
diff --git a/games-fps/duke3d/files/20040817-credits.patch b/games-fps/duke3d/files/20040817-credits.patch
deleted file mode 100644
index 19eefa4bf423..000000000000
--- a/games-fps/duke3d/files/20040817-credits.patch
+++ /dev/null
@@ -1,38 +0,0 @@
---- a/menues.c 2003-08-17 22:16:10.000000000 +0200
-+++ b/menues.c 2004-03-29 01:59:28.000000000 +0200
-@@ -1747,9 +1747,10 @@
- case 996:
- case 997:
-
--// rotatesprite(c<<16,200<<15,65536L,0,MENUSCREEN,16,0,10+64,0,0,xdim-1,ydim-1);
--// rotatesprite(c<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
--// menutext(c,24,0,0,"CREDITS");
-+ c = (320>>1);
-+ rotatesprite(c<<16,200<<15,65536L,0,MENUSCREEN,16,0,10+64,0,0,xdim-1,ydim-1);
-+ rotatesprite(c<<16,19<<16,65536L,0,MENUBAR,16,0,10,0,0,xdim-1,ydim-1);
-+ menutext(c,24,0,0,"CREDITS");
-
- if(KB_KeyPressed(sc_Escape)) { cmenu(0); break; }
-
-@@ -1926,6 +1927,21 @@
-
- menutext(c,67+16+16+16+16+16,SHX(-7),PHX(-7),"QUIT");
-
-+ gametext(c,67+16+16+16+16+16+16+16,"Duke Nukem 3D for "
-+#if defined PLATFORM_MACOSX
-+ "MacOS"
-+#elif defined PLATFORM_DOS
-+ "MS-Dos"
-+#elif defined PLATFORM_WIN32
-+ "Win32"
-+#elif defined PLATFORM_UNIX
-+ "Gentoo"
-+#else
-+ "unknown"
-+#endif
-+ ,16,2+8+16);
-+ gametext(c,67+16+16+16+16+16+16+16+9,"build " __DATE__ " " __TIME__,16,2+8+16);
-+
- break;
- // CTW END - MODIFICATION
-
diff --git a/games-fps/duke3d/files/20040817-duke3d-makefile-opts.patch b/games-fps/duke3d/files/20040817-duke3d-makefile-opts.patch
deleted file mode 100644
index 9ed2a0052153..000000000000
--- a/games-fps/duke3d/files/20040817-duke3d-makefile-opts.patch
+++ /dev/null
@@ -1,33 +0,0 @@
---- a/Makefile.orig 2003-08-17 17:45:35.948650760 -0400
-+++ b/Makefile 2003-08-17 17:46:36.894385600 -0400
-@@ -4,6 +4,8 @@
- beos := false
- macosx := false
- #use_asm := true
-+use_opengl := true
-+use_physfs := false
-
- #-----------------------------------------------------------------------------#
- # If this makefile fails to detect Cygwin correctly, or you want to force
-@@ -80,6 +81,10 @@
- buildengine/pragmas.o \
- buildengine/unix_compat.o
-
-+ifeq ($(strip $(use_opengl)),true)
-+ BUILDOBJS += buildengine/buildgl.o
-+endif
-+
- ifeq ($(strip $(use_asm)),true)
- BUILDOBJS += buildengine/a_gnu.o buildengine/a_nasm.o
- else
-@@ -106,6 +106,10 @@
-
- LDLIBS = $(SDL_LDFLAGS) -lSDL -lSDL_mixer $(EXTRALDFLAGS)
-
-+ifeq ($(strip $(use_physfs)),true)
-+ LDLIBS += -lphysfs
-+endif
-+
- # !!! FIXME: Do we even need this? It doesn't fly on MacOS X. --ryan.
- #LDLIBS += -Wl,-E
-
diff --git a/games-fps/duke3d/files/20040817-endian.patch b/games-fps/duke3d/files/20040817-endian.patch
deleted file mode 100644
index 3bcdc1379db6..000000000000
--- a/games-fps/duke3d/files/20040817-endian.patch
+++ /dev/null
@@ -1,26 +0,0 @@
---- buildengine/platform.h.old 2003-08-07 12:06:17.000000000 +0200
-+++ buildengine/platform.h 2004-08-24 18:35:05.292291088 +0200
-@@ -5,6 +5,7 @@
- #include "win32_compat.h"
- #elif (defined PLATFORM_UNIX)
- #include "unix_compat.h"
-+#include <endian.h>
- #elif (defined PLATFORM_DOS)
- #include "doscmpat.h"
- #else
-@@ -60,9 +61,15 @@
- #define BUILDSWAP_INTEL16(x) _swap16(x)
- #define BUILDSWAP_INTEL32(x) _swap32(x)
- #else
-+#if __BYTE_ORDER == __LITTLE_ENDIAN
- #define PLATFORM_LITTLEENDIAN 1
- #define BUILDSWAP_INTEL16(x) (x)
- #define BUILDSWAP_INTEL32(x) (x)
-+#else
-+#define PLATFORM_BIGENDIAN 1
-+#define BUILDSWAP_INTEL16(x) _swap16(x)
-+#define BUILDSWAP_INTEL32(x) _swap32(x)
-+#endif
- #endif
-
- extern int has_altivec; /* PowerPC-specific. */
diff --git a/games-fps/duke3d/files/20040817-gcc34.patch b/games-fps/duke3d/files/20040817-gcc34.patch
deleted file mode 100644
index a7de9c116383..000000000000
--- a/games-fps/duke3d/files/20040817-gcc34.patch
+++ /dev/null
@@ -1,82 +0,0 @@
---- source/astub.c.orig 2004-08-22 14:44:50.691126872 +0100
-+++ source/astub.c 2004-08-22 14:47:15.532107696 +0100
-@@ -540,6 +540,11 @@
- return(tempbuf);
- } //end
-
-+void SpriteName(short spritenum, char *lo2)
-+{
-+ sprintf(lo2,names[sprite[spritenum].picnum]);
-+}// end SpriteName
-+
- const char *ExtGetSpriteCaption(short spritenum)
- {
-
-@@ -608,7 +613,11 @@
- // y1, y2 0-143 (status bar is 144 high, origin is top-left of STATUS BAR)
- // col 0-15
-
--
-+void PrintStatus(char *string,int num,char x,char y,char color)
-+{
-+ sprintf(tempbuf,"%s %d",string,num);
-+ printext16(x*8,y*8,color,-1,tempbuf,0);
-+}
-
- void TotalMem()
- {
-@@ -1276,18 +1285,6 @@
-
- }
-
--
--void PrintStatus(char *string,int num,char x,char y,char color)
--{
-- sprintf(tempbuf,"%s %d",string,num);
-- printext16(x*8,y*8,color,-1,tempbuf,0);
--}
--
--void SpriteName(short spritenum, char *lo2)
--{
-- sprintf(lo2,names[sprite[spritenum].picnum]);
--}// end SpriteName
--
- char GAMEpalette[768];
- char WATERpalette[768];
- char SLIMEpalette[768];
-@@ -1326,6 +1323,17 @@
- ReadGamePalette();
- }// end ReadPaletteTable
-
-+void Ver()
-+{
-+ sprintf(tempbuf,"DUKE NUKEM BUILD: V032696");
-+ if (qsetmode == 200) //In 3D mode
-+ { printext256(60*8,24*8,11,-1,tempbuf,1);
-+ rotatesprite((320-8)<<16,(200-8)<<16,64<<9,0,SPINNINGNUKEICON+(((4-totalclock>>3))&7),0,0,0,0,0,xdim-1,ydim-1);
-+ }else
-+ { printext16(0,0,15,-1,tempbuf,0);
-+ }
-+}
-+
- void Keys3d(void)
- {
- long i,count,rate,nexti;
-@@ -2206,17 +2214,6 @@
- }
- }
-
--void Ver()
--{
-- sprintf(tempbuf,"DUKE NUKEM BUILD: V032696");
-- if (qsetmode == 200) //In 3D mode
-- { printext256(60*8,24*8,11,-1,tempbuf,1);
-- rotatesprite((320-8)<<16,(200-8)<<16,64<<9,0,SPINNINGNUKEICON+(((4-totalclock>>3))&7),0,0,0,0,0,xdim-1,ydim-1);
-- }else
-- { printext16(0,0,15,-1,tempbuf,0);
-- }
--}
--
- ActorMem(int i)
- {int total=0,j;
- switch(i)
diff --git a/games-fps/duke3d/files/duke3d-20040817-as-needed.patch b/games-fps/duke3d/files/duke3d-20040817-as-needed.patch
deleted file mode 100644
index c7793a833bf9..000000000000
--- a/games-fps/duke3d/files/duke3d-20040817-as-needed.patch
+++ /dev/null
@@ -1,74 +0,0 @@
-diff -ur duke3d/source/buildengine/Makefile duke3d-patched/source/buildengine/Makefile
---- source/buildengine/Makefile 2004-05-15 05:15:05.000000000 +0200
-+++ source/buildengine/Makefile 2008-02-27 23:10:46.000000000 +0100
-@@ -99,11 +99,11 @@
- ifeq ($(strip $(SDL_LIB_DIR)),please_set_me_cygwin_users)
- $(error Cygwin users need to set the SDL_LIB_DIR envr var.)
- else
-- SDL_LDFLAGS := -L$(SDL_LIB_DIR) -lSDL
-+ SDL_LIBS := -L$(SDL_LIB_DIR) -lSDL
- endif
- else
- SDL_CFLAGS := $(shell sdl-config --cflags)
-- SDL_LDFLAGS := $(shell sdl-config --libs)
-+ SDL_LIBS := $(shell sdl-config --libs)
- endif
-
- CC = gcc
-@@ -202,7 +202,7 @@
- ASMFLAGS = -f $(ASMOBJFMT) $(ASMDEFS)
- LINKER = gcc
- CFLAGS += $(USE_ASM) -funsigned-char -DPLATFORM_UNIX -Wall $(SDL_CFLAGS) -fno-omit-frame-pointer
--LDFLAGS += $(SDL_LDFLAGS)
-+LDLIBS += $(SDL_LIBS)
-
- # Rules for turning source files into .o files
- %.o: %.c
-@@ -236,17 +236,17 @@
-
- ifeq ($(strip $(usedlls)),true)
- $(ENGINEDLL) : $(ENGINEOBJS)
-- $(LINKER) -shared -o $(ENGINEDLL) $(LDFLAGS) $(ENGINEOBJS)
-+ $(LINKER) -shared -o $(ENGINEDLL) $(LDFLAGS) $(ENGINEOBJS) $(LDLIBS)
-
- $(NETDLL) : $(NETOBJS)
-- $(LINKER) -shared -o $(NETDLL) $(LDFLAGS) $(NETOBJS)
-+ $(LINKER) -shared -o $(NETDLL) $(LDFLAGS) $(NETOBJS) $(LDLIBS)
- endif
-
- $(GAMEEXE) : $(ENGINEDLL) $(NETDLL) $(GAMEOBJS) $(PERLOBJS)
-- $(LINKER) -o $(GAMEEXE) $(LDFLAGS) $(LDPERL) $(PERLOBJS) $(GAMEOBJS) $(ENGINEDLL) $(NETDLL)
-+ $(LINKER) -o $(GAMEEXE) $(LDFLAGS) $(PERLOBJS) $(GAMEOBJS) $(LDPERL) $(LDLIBS) $(ENGINEDLL) $(NETDLL)
-
- $(BUILDEXE) : $(ENGINEDLL) $(BUILDOBJS)
-- $(LINKER) -o $(BUILDEXE) $(LDFLAGS) $(BUILDOBJS) $(ENGINEDLL)
-+ $(LINKER) -o $(BUILDEXE) $(LDFLAGS) $(BUILDOBJS) $(LDLIBS) $(ENGINEDLL)
-
- listclean:
- @echo "A 'make clean' would remove" $(CLEANUP)
-diff -ur duke3d/source/Makefile duke3d-patched/source/Makefile
---- source/Makefile 2004-05-15 05:14:16.000000000 +0200
-+++ source/Makefile 2008-02-27 23:09:57.000000000 +0100
-@@ -45,11 +45,11 @@
- ifeq ($(strip $(SDL_LIB_DIR)),please_set_me_cygwin_users)
- $(error Cygwin users need to set the SDL_LIB_DIR envr var.)
- else
-- SDL_LDFLAGS := -L$(SDL_LIB_DIR) -lSDL
-+ SDL_LIBS := -L$(SDL_LIB_DIR) -lSDL
- endif
- else
- SDL_CFLAGS := $(shell sdl-config --cflags)
-- SDL_LDFLAGS := $(shell sdl-config --libs) -L.
-+ SDL_LIBS := $(shell sdl-config --libs) -L.
- endif
-
- ifeq ($(strip $(macosx)),true)
-@@ -104,7 +104,7 @@
- #CC = icc
- #CFLAGS = -g $(SDL_CFLAGS) -DUSE_SDL=1 -DPLATFORM_UNIX=1 -DUSE_I386_ASM=1 $(EXTRACFLAGS) -O2
-
--LDLIBS = $(SDL_LDFLAGS) -lSDL -lSDL_mixer $(EXTRALDFLAGS)
-+LDLIBS = $(SDL_LIBS) -lSDL -lSDL_mixer $(EXTRALDFLAGS)
-
- # !!! FIXME: Do we even need this? It doesn't fly on MacOS X. --ryan.
- #LDLIBS += -Wl,-E
diff --git a/games-fps/duke3d/files/duke3d-20040817-gcc4.patch b/games-fps/duke3d/files/duke3d-20040817-gcc4.patch
deleted file mode 100644
index 3aaf67c6c90b..000000000000
--- a/games-fps/duke3d/files/duke3d-20040817-gcc4.patch
+++ /dev/null
@@ -1,180 +0,0 @@
-iff -ur duke3d/source/buildengine/a.c duke3d-gcc4/source/buildengine/a.c
---- source/buildengine/a.c 2004-11-25 13:55:21.000000000 -0500
-+++ source/buildengine/a.c 2005-06-18 18:14:24.000000000 -0400
-@@ -186,7 +186,9 @@
- if (i3 == 0)
- {
- i1 += i4;
-- ((unsigned long)i4) >>= mach3_al;
-+ unsigned long temp = i4;
-+ temp >>= mach3_al;
-+ i4 = temp;
- i4 = (i4&0xffffff00) | (source[i4]&0xff);
- *dest = ((unsigned char*)i2)[i4];
- return i1;
-diff -ur duke3d/source/buildengine/pragmas.c duke3d-gcc4/source/buildengine/pragmas.c
---- source/buildengine/pragmas.c 2003-07-25 20:11:32.000000000 -0400
-+++ source/buildengine/pragmas.c 2005-06-18 18:25:37.000000000 -0400
-@@ -56,28 +56,39 @@
-
- void clearbufbyte(void *buffer, int size, long fill_value) {
- int lsize;
-+ unsigned char *p=buffer;
-+ unsigned short *s=buffer;
- switch(size){
- case 0: return;
-- case 1: *((unsigned char*)buffer)++ = fill_value; return;
-- case 2: *((unsigned short*)buffer)++ = fill_value; return;
-- case 3: { unsigned char *p=buffer; p[2]=p[1]=p[0] = fill_value;} return;
-+ case 1: *p = fill_value; return;
-+ case 2: *s = fill_value; return;
-+ case 3: { p[2]=p[1]=p[0] = fill_value;} return;
- default:
- if ((int)buffer&1) {
-- *((unsigned char*)buffer)++ = fill_value; size--;
-+ *p = fill_value; ++p; size--;
-+ buffer = p;
- }
- if ((int)buffer&2) {
-- *((unsigned short*)buffer)++ = fill_value; size-=2;
-+ *s = fill_value; ++s; size-=2;
-+ buffer = s;
- }
- lsize = size>>2;
-+ unsigned int *up = buffer;
- while(lsize) {
-- *((unsigned int*)buffer)++ = fill_value;
-+ *up = fill_value;
-+ ++up;
- lsize--;
- }
-+ buffer = up;
- if (size&2) {
-- *((unsigned short*)buffer)++ = fill_value;
-+ s = buffer;
-+ *s = fill_value;
-+ ++s;
- }
- if (size&1) {
-- *((unsigned char*)buffer)++ = fill_value;
-+ p = buffer;
-+ *p = fill_value;
-+ ++p;
- }
- }
- }
-@@ -122,7 +133,7 @@
- {
- *((unsigned short *)source) = ((linum>>16)&0xffff);
- linum += linum_inc;
-- ((unsigned char*)source) = ((unsigned char*)source) + 2;
-+ source = ((unsigned char*)source) + 2;
- size--;
- if (size == 0) return;
- }
-
-diff -u -r duke3d/source/buildengine/a.h duke3d.gcc4.1.1/source/buildengine/a.h
---- source/buildengine/a.h 2003-04-11 08:54:06.000000000 +0200
-+++ source/buildengine/a.h 2006-06-22 12:14:40.366393568 +0200
-@@ -116,56 +116,56 @@
-
- #if ((defined __GNUC__) && (!defined C_IDENTIFIERS_UNDERSCORED))
-
-- long asm_mmxoverlay(void) __attribute__ ((alias ("_asm_mmxoverlay")));
-- long asm_sethlinesizes(long,long,long) __attribute__ ((alias ("_asm_sethlinesizes")));
-- long asm_setpalookupaddress(char *) __attribute__ ((alias ("_asm_setpalookupaddress")));
-- long asm_setuphlineasm4(long,long) __attribute__ ((alias ("_asm_setuphlineasm4")));
-- long asm_hlineasm4(long,long,long,long,long,long) __attribute__ ((alias ("_asm_hlineasm4")));
-- long asm_setuprhlineasm4(long,long,long,long,long,long) __attribute__ ((alias ("_asm_setuprhlineasm4")));
-- long asm_rhlineasm4(long,long,long,long,long,long) __attribute__ ((alias ("_asm_rhlineasm4")));
-- long asm_setuprmhlineasm4(long,long,long,long,long,long) __attribute__ ((alias ("_asm_setuprmhlineasm4")));
-- long asm_rmhlineasm4(long,long,long,long,long,long) __attribute__ ((alias ("_asm_rmhlineasm4")));
-- long asm_setupqrhlineasm4(long,long,long,long,long,long) __attribute__ ((alias ("_asm_setupqrhlineasm4")));
-- long asm_qrhlineasm4(long,long,long,long,long,long) __attribute__ ((alias ("_asm_qrhlineasm4")));
-- long asm_setvlinebpl(long) __attribute__ ((alias ("_asm_setvlinebpl")));
-- long asm_fixtransluscence(long) __attribute__ ((alias ("_asm_fixtransluscence")));
-- long asm_prevlineasm1(long,long,long,long,long,long) __attribute__ ((alias ("_asm_prevlineasm1")));
-- long asm_vlineasm1(long,long,long,long,long,long) __attribute__ ((alias ("_asm_vlineasm1")));
-- long asm_setuptvlineasm(long) __attribute__ ((alias ("_asm_setuptvlineasm")));
-- long asm_tvlineasm1(long,long,long,long,long,long) __attribute__ ((alias ("_asm_tvlineasm1")));
-- long asm_setuptvlineasm2(long,long,long) __attribute__ ((alias ("_asm_setuptvlineasm2")));
-- long asm_tvlineasm2(long,long,long,long,long,long) __attribute__ ((alias ("_asm_tvlineasm2")));
-- long asm_mvlineasm1(long,long,long,long,long,long) __attribute__ ((alias ("_asm_mvlineasm1")));
-- long asm_setupvlineasm(long) __attribute__ ((alias ("_asm_setupvlineasm")));
-- long asm_vlineasm4(long,long) __attribute__ ((alias ("_asm_vlineasm4")));
-- long asm_setupmvlineasm(long) __attribute__ ((alias ("_asm_setupmvlineasm")));
-- long asm_mvlineasm4(long,long) __attribute__ ((alias ("_asm_mvlineasm4")));
-- void asm_setupspritevline(long,long,long,long,long,long) __attribute__ ((alias ("_asm_setupspritevline")));
-- void asm_spritevline(long,long,long,long,long,long) __attribute__ ((alias ("_asm_spritevline")));
-- void asm_msetupspritevline(long,long,long,long,long,long) __attribute__ ((alias ("_asm_msetupspritevline")));
-- void asm_mspritevline(long,long,long,long,long,long) __attribute__ ((alias ("_asm_mspritevline")));
-- void asm_tsetupspritevline(long,long,long,long,long,long) __attribute__ ((alias ("_asm_tsetupspritevline")));
-- void asm_tspritevline(long,long,long,long,long,long) __attribute__ ((alias ("_asm_tspritevline")));
-- long asm_mhline(long,long,long,long,long,long) __attribute__ ((alias ("_asm_mhline")));
-- long asm_mhlineskipmodify(long,long,long,long,long,long) __attribute__ ((alias ("_asm_mhlineskipmodify")));
-- long asm_msethlineshift(long,long) __attribute__ ((alias ("_asm_msethlineshift")));
-- long asm_thline(long,long,long,long,long,long) __attribute__ ((alias ("_asm_thline")));
-- long asm_thlineskipmodify(long,long,long,long,long,long) __attribute__ ((alias ("_asm_thlineskipmodify")));
-- long asm_tsethlineshift(long,long) __attribute__ ((alias ("_asm_tsethlineshift")));
-- long asm_setupslopevlin(long,long,long) __attribute__ ((alias ("_asm_setupslopevlin")));
-- long asm_slopevlin(long,long,long,long,long,long) __attribute__ ((alias ("_asm_slopevlin")));
-- long asm_settransnormal(void) __attribute__ ((alias ("_asm_settransnormal")));
-- long asm_settransreverse(void) __attribute__ ((alias ("_asm_settransreverse")));
-- long asm_setupdrawslab(long,long) __attribute__ ((alias ("_asm_setupdrawslab")));
-- long asm_drawslab(long,long,long,long,long,long) __attribute__ ((alias ("_asm_drawslab")));
-- long asm_stretchhline(long,long,long,long,long,long) __attribute__ ((alias ("_asm_stretchhline")));
-- long asm_isvmwarerunning(void) __attribute__ ((alias ("_asm_isvmwarerunning")));
-+ long asm_mmxoverlay(void) asm ("_asm_mmxoverlay");
-+ long asm_sethlinesizes(long,long,long) asm ("_asm_sethlinesizes");
-+ long asm_setpalookupaddress(char *) asm ("_asm_setpalookupaddress");
-+ long asm_setuphlineasm4(long,long) asm ("_asm_setuphlineasm4");
-+ long asm_hlineasm4(long,long,long,long,long,long) asm ("_asm_hlineasm4");
-+ long asm_setuprhlineasm4(long,long,long,long,long,long) asm ("_asm_setuprhlineasm4");
-+ long asm_rhlineasm4(long,long,long,long,long,long) asm ("_asm_rhlineasm4");
-+ long asm_setuprmhlineasm4(long,long,long,long,long,long) asm ("_asm_setuprmhlineasm4");
-+ long asm_rmhlineasm4(long,long,long,long,long,long) asm ("_asm_rmhlineasm4");
-+ long asm_setupqrhlineasm4(long,long,long,long,long,long) asm ("_asm_setupqrhlineasm4");
-+ long asm_qrhlineasm4(long,long,long,long,long,long) asm ("_asm_qrhlineasm4");
-+ long asm_setvlinebpl(long) asm ("_asm_setvlinebpl");
-+ long asm_fixtransluscence(long) asm ("_asm_fixtransluscence");
-+ long asm_prevlineasm1(long,long,long,long,long,long) asm ("_asm_prevlineasm1");
-+ long asm_vlineasm1(long,long,long,long,long,long) asm ("_asm_vlineasm1");
-+ long asm_setuptvlineasm(long) asm ("_asm_setuptvlineasm");
-+ long asm_tvlineasm1(long,long,long,long,long,long) asm ("_asm_tvlineasm1");
-+ long asm_setuptvlineasm2(long,long,long) asm ("_asm_setuptvlineasm2");
-+ long asm_tvlineasm2(long,long,long,long,long,long) asm ("_asm_tvlineasm2");
-+ long asm_mvlineasm1(long,long,long,long,long,long) asm ("_asm_mvlineasm1");
-+ long asm_setupvlineasm(long) asm ("_asm_setupvlineasm");
-+ long asm_vlineasm4(long,long) asm ("_asm_vlineasm4");
-+ long asm_setupmvlineasm(long) asm ("_asm_setupmvlineasm");
-+ long asm_mvlineasm4(long,long) asm ("_asm_mvlineasm4");
-+ void asm_setupspritevline(long,long,long,long,long,long) asm ("_asm_setupspritevline");
-+ void asm_spritevline(long,long,long,long,long,long) asm ("_asm_spritevline");
-+ void asm_msetupspritevline(long,long,long,long,long,long) asm ("_asm_msetupspritevline");
-+ void asm_mspritevline(long,long,long,long,long,long) asm ("_asm_mspritevline");
-+ void asm_tsetupspritevline(long,long,long,long,long,long) asm ("_asm_tsetupspritevline");
-+ void asm_tspritevline(long,long,long,long,long,long) asm ("_asm_tspritevline");
-+ long asm_mhline(long,long,long,long,long,long) asm ("_asm_mhline");
-+ long asm_mhlineskipmodify(long,long,long,long,long,long) asm("_asm_mhlineskipmodify");
-+ long asm_msethlineshift(long,long) asm("_asm_msethlineshift");
-+ long asm_thline(long,long,long,long,long,long) asm("_asm_thline");
-+ long asm_thlineskipmodify(long,long,long,long,long,long) asm("_asm_thlineskipmodify");
-+ long asm_tsethlineshift(long,long) asm("_asm_tsethlineshift");
-+ long asm_setupslopevlin(long,long,long) asm("_asm_setupslopevlin");
-+ long asm_slopevlin(long,long,long,long,long,long) asm("_asm_slopevlin");
-+ long asm_settransnormal(void) asm("_asm_settransnormal");
-+ long asm_settransreverse(void) asm("_asm_settransreverse");
-+ long asm_setupdrawslab(long,long) asm("_asm_setupdrawslab");
-+ long asm_drawslab(long,long,long,long,long,long) asm("_asm_drawslab");
-+ long asm_stretchhline(long,long,long,long,long,long) asm("_asm_stretchhline");
-+ long asm_isvmwarerunning(void) asm("_asm_isvmwarerunning");
-
- /*
- * !!! I need a reference to this, for mprotect(), but the actual function
- * !!! is never called in BUILD...just from other ASM routines. --ryan.
- */
-- long asm_prohlineasm4(void) __attribute__ ((alias ("_asm_prohlineasm4")));
-+ long asm_prohlineasm4(void) asm("_asm_prohlineasm4");
-
- #endif /* ELF/GCC */
- #endif /* defined USE_I386_ASM */
diff --git a/games-fps/duke3d/files/duke3d-20040817-ldflags.patch b/games-fps/duke3d/files/duke3d-20040817-ldflags.patch
deleted file mode 100644
index 79179e663805..000000000000
--- a/games-fps/duke3d/files/duke3d-20040817-ldflags.patch
+++ /dev/null
@@ -1,66 +0,0 @@
---- source/buildengine/Makefile.old 2010-10-08 14:32:05.000000000 +0200
-+++ source/buildengine/Makefile 2010-10-08 14:35:10.000000000 +0200
-@@ -73,7 +73,7 @@
- endif
-
- ifeq ($(strip $(solaris)),true)
-- LDFLAGS += -lsocket -lnsl
-+ LIBS += -lsocket -lnsl
- CFLAGS += -DPLATFORM_SOLARIS
- endif
-
-@@ -129,7 +129,7 @@
-
- ifeq ($(strip $(macosx)),true)
- CFLAGS += -DPLATFORM_MACOSX=1 -faltivec -falign-loops=32 -falign-functions=32
-- LDFLAGS += -framework AppKit -lSDL -lSDLmain
-+ LIBS += -framework AppKit -lSDL -lSDLmain
- endif
-
- ifeq ($(strip $(useopengl)),true)
-@@ -146,7 +146,7 @@
-
- ifeq ($(strip $(usephysfs)),true)
- CFLAGS += -DUSE_PHYSICSFS
-- LDFLAGS += -lphysfs
-+ LIBS += -lphysfs
- endif
-
- ifeq ($(strip $(usedlls)),true)
-@@ -236,17 +236,17 @@
-
- ifeq ($(strip $(usedlls)),true)
- $(ENGINEDLL) : $(ENGINEOBJS)
-- $(LINKER) -shared -o $(ENGINEDLL) $(LDFLAGS) $(ENGINEOBJS) $(LDLIBS)
-+ $(LINKER) -shared -o $(ENGINEDLL) $(LIBS) $(ENGINEOBJS) $(LDLIBS)
-
- $(NETDLL) : $(NETOBJS)
-- $(LINKER) -shared -o $(NETDLL) $(LDFLAGS) $(NETOBJS) $(LDLIBS)
-+ $(LINKER) -shared -o $(NETDLL) $(LIBS) $(NETOBJS) $(LDLIBS)
- endif
-
- $(GAMEEXE) : $(ENGINEDLL) $(NETDLL) $(GAMEOBJS) $(PERLOBJS)
-- $(LINKER) -o $(GAMEEXE) $(LDFLAGS) $(PERLOBJS) $(GAMEOBJS) $(LDPERL) $(LDLIBS) $(ENGINEDLL) $(NETDLL)
-+ $(LINKER) $(LDFLAGS) -o $(GAMEEXE) $(LIBS) $(PERLOBJS) $(GAMEOBJS) $(LDPERL) $(LDLIBS) $(ENGINEDLL) $(NETDLL)
-
- $(BUILDEXE) : $(ENGINEDLL) $(BUILDOBJS)
-- $(LINKER) -o $(BUILDEXE) $(LDFLAGS) $(BUILDOBJS) $(LDLIBS) $(ENGINEDLL)
-+ $(LINKER) $(LDFLAGS) -o $(BUILDEXE) $(LIBS) $(BUILDOBJS) $(LDLIBS) $(ENGINEDLL)
-
- listclean:
- @echo "A 'make clean' would remove" $(CLEANUP)
---- source/Makefile.old 2010-10-08 14:35:54.000000000 +0200
-+++ source/Makefile 2010-10-08 14:37:34.000000000 +0200
-@@ -152,10 +152,10 @@
- sounds.o \
- dukemusc.o \
- audiolib/audiolib.a
-- $(CC) $^ $(BUILDOBJS) $(LDLIBS) -o $@
-+ $(CC) $(LDFLAGS) $^ $(BUILDOBJS) $(LDLIBS) -o $@
-
- build: astub.o
-- $(CC) $^ $(BUILDOBJS) buildengine/build.o $(LDLIBS) -o $@
-+ $(CC) $(LDFLAGS) $^ $(BUILDOBJS) buildengine/build.o $(LDLIBS) -o $@
-
- clean:
- $(MAKE) -C audiolib clean
diff --git a/games-fps/duke3d/files/duke3d-20040817-noinline.patch b/games-fps/duke3d/files/duke3d-20040817-noinline.patch
deleted file mode 100644
index a41c5c01d063..000000000000
--- a/games-fps/duke3d/files/duke3d-20040817-noinline.patch
+++ /dev/null
@@ -1,18 +0,0 @@
---- source/buildengine/engine.c.old 2009-02-06 09:11:54.000000000 +0100
-+++ source/buildengine/engine.c 2009-02-06 09:19:12.000000000 +0100
-@@ -391,6 +391,7 @@
- modify exact [eax ebx ecx]\
-
- #elif (defined __GNUC__) || (defined __ICC)
-+ __attribute__ ((noinline))
- static long nsqrtasm(int i1)
- {
- long retval;
-@@ -601,6 +602,7 @@
-
- #elif (defined __GNUC__) || (defined __ICC)
-
-+ __attribute__ ((noinline))
- int setgotpic(long i1)
- {
- int retval = 0;
diff --git a/games-fps/duke3d/files/duke3d.cfg b/games-fps/duke3d/files/duke3d.cfg
deleted file mode 100644
index 2e8c4a0671b7..000000000000
--- a/games-fps/duke3d/files/duke3d.cfg
+++ /dev/null
@@ -1,194 +0,0 @@
-[Setup]
-SetupVersion = "1.3D"
-
-[Screen Setup]
-ScreenMode = 2
-ScreenWidth = 1024
-ScreenHeight = 768
-Shadows = 1
-Password = ""
-Detail = 1
-Tilt = 1
-Messages = 1
-Out = 0
-ScreenSize = 8
-ScreenGamma = 0
-
-[Sound Setup]
-FXDevice = 0
-MusicDevice = 0
-FXVolume = 220
-MusicVolume = 200
-NumVoices = 8
-NumChannels = 2
-NumBits = 16
-MixRate = 44100
-MidiPort = 0x330
-BlasterAddress = 0x220
-BlasterType = 1
-BlasterInterrupt = 5
-BlasterDma8 = 1
-BlasterDma16 = 5
-BlasterEmu = 0x620
-ReverseStereo = 0
-SoundToggle = 1
-VoiceToggle = 1
-AmbienceToggle = 1
-MusicToggle = 1
-
-[KeyDefinitions]
-Move_Forward = "Up" "Kpad8"
-Move_Backward = "Down" "Kpad2"
-Turn_Left = "Left" "Kpad4"
-Turn_Right = "Right" "KPad6"
-Strafe = "LAlt" "RAlt"
-Fire = "LCtrl" "RCtrl"
-Open = "Space" ""
-Run = "LShift" "RShift"
-AutoRun = "CapLck" ""
-Jump = "A" "/"
-Crouch = "Z" ""
-Look_Up = "PgUp" "Kpad9"
-Look_Down = "PgDn" "Kpad3"
-Look_Left = "Insert" "Kpad0"
-Look_Right = "Delete" "Kpad."
-Strafe_Left = "," ""
-Strafe_Right = "." ""
-Aim_Up = "Home" "KPad7"
-Aim_Down = "End" "Kpad1"
-Weapon_1 = "1" ""
-Weapon_2 = "2" ""
-Weapon_3 = "3" ""
-Weapon_4 = "4" ""
-Weapon_5 = "5" ""
-Weapon_6 = "6" ""
-Weapon_7 = "7" ""
-Weapon_8 = "8" ""
-Weapon_9 = "9" ""
-Weapon_10 = "0" ""
-Inventory = "Enter" "KpdEnt"
-Inventory_Left = "[" ""
-Inventory_Right = "]" ""
-Holo_Duke = "H" ""
-Jetpack = "J" ""
-NightVision = "N" ""
-MedKit = "M" ""
-TurnAround = "BakSpc" ""
-SendMessage = "T" ""
-Map = "Tab" ""
-Shrink_Screen = "-" "Kpad-"
-Enlarge_Screen = "=" "Kpad+"
-Center_View = "KPad5" ""
-Holster_Weapon = "ScrLck" ""
-Show_Opponents_Weapon = "W" ""
-Map_Follow_Mode = "F" ""
-See_Coop_View = "K" ""
-Mouse_Aiming = "U" ""
-Toggle_Crosshair = "I" ""
-Steroids = "R" ""
-Quick_Kick = "`" ""
-Next_Weapon = "'" ""
-Previous_Weapon = ";" ""
-
-[Controls]
-ControllerType = 1
-JoystickPort = 0
-MouseSensitivity = 32768
-ExternalFilename = "EXTERNAL.EXE"
-EnableRudder = 0
-MouseAiming = 0
-MouseButton0 = "Fire"
-MouseButtonClicked0 = ""
-MouseButton1 = "Strafe"
-MouseButtonClicked1 = "Open"
-MouseButton2 = "Move_Forward"
-MouseButtonClicked2 = ""
-JoystickButton0 = "Fire"
-JoystickButtonClicked0 = ""
-JoystickButton1 = "Strafe"
-JoystickButtonClicked1 = "Inventory"
-JoystickButton2 = "Run"
-JoystickButtonClicked2 = "Jump"
-JoystickButton3 = "Open"
-JoystickButtonClicked3 = "Crouch"
-JoystickButton4 = "Aim_Down"
-JoystickButtonClicked4 = ""
-JoystickButton5 = "Look_Right"
-JoystickButtonClicked5 = ""
-JoystickButton6 = "Aim_Up"
-JoystickButtonClicked6 = ""
-JoystickButton7 = "Look_Left"
-JoystickButtonClicked7 = ""
-MouseAnalogAxes0 = "analog_turning"
-MouseDigitalAxes0_0 = ""
-MouseDigitalAxes0_1 = ""
-MouseAnalogScale0 = 0
-MouseAnalogAxes1 = "analog_moving"
-MouseDigitalAxes1_0 = ""
-MouseDigitalAxes1_1 = ""
-MouseAnalogScale1 = 0
-JoystickAnalogAxes0 = "analog_turning"
-JoystickDigitalAxes0_0 = ""
-JoystickDigitalAxes0_1 = ""
-JoystickAnalogScale0 = 0
-JoystickAnalogAxes1 = "analog_moving"
-JoystickDigitalAxes1_0 = ""
-JoystickDigitalAxes1_1 = ""
-JoystickAnalogScale1 = 0
-JoystickAnalogAxes2 = "analog_strafing"
-JoystickDigitalAxes2_0 = ""
-JoystickDigitalAxes2_1 = ""
-JoystickAnalogScale2 = 0
-JoystickAnalogAxes3 = ""
-JoystickDigitalAxes3_0 = "Run"
-JoystickDigitalAxes3_1 = ""
-JoystickAnalogScale3 = 0
-GamePadDigitalAxes0_0 = "Turn_Left"
-GamePadDigitalAxes0_1 = "Turn_Right"
-GamePadDigitalAxes1_0 = "Move_Forward"
-GamePadDigitalAxes1_1 = "Move_Backward"
-MouseAimingFlipped = 0
-GameMouseAiming = 0
-AimingFlag = 0
-
-[Comm Setup]
-ComPort = 2
-IrqNumber = 65535
-UartAddress = 65535
-PortSpeed = 9600
-ToneDial = 1
-SocketNumber = 65535
-NumberPlayers = 2
-ModemName = ""
-InitString = "ATZ"
-HangupString = "ATH0=0"
-DialoutString = ""
-PlayerName = "DUKE"
-RTSName = "DUKE.RTS"
-PhoneNumber = ""
-ConnectType = 0
-CommbatMacro#0 = "An inspiration for birth control."
-CommbatMacro#1 = "You're gonna die for that!"
-CommbatMacro#2 = "It hurts to be you."
-CommbatMacro#3 = "Lucky Son of a Bitch."
-CommbatMacro#4 = "Hmmm....Payback time."
-CommbatMacro#5 = "You bottom dwelling scum sucker."
-CommbatMacro#6 = "Damn, you're ugly."
-CommbatMacro#7 = "Ha ha ha...Wasted!"
-CommbatMacro#8 = "You suck!"
-CommbatMacro#9 = "AARRRGHHHHH!!!"
-
-[Misc]
-Executions = 5
-RunMode = 0
-Crosshairs = 1
-WeaponChoice0 = 3
-WeaponChoice1 = 4
-WeaponChoice2 = 5
-WeaponChoice3 = 7
-WeaponChoice4 = 8
-WeaponChoice5 = 6
-WeaponChoice6 = 0
-WeaponChoice7 = 2
-WeaponChoice8 = 9
-WeaponChoice9 = 1
diff --git a/games-fps/duke3d/files/network.cfg b/games-fps/duke3d/files/network.cfg
deleted file mode 100644
index 46db8b3119fb..000000000000
--- a/games-fps/duke3d/files/network.cfg
+++ /dev/null
@@ -1,15 +0,0 @@
-# lifted from happypenguin.org
-
-INTERFACE [your ip address]
-
-# only peer appears to work [SERVER or CLIENT or PEER]
-MODE peer
-
-# create an allow line for everyone who will connect
-ALLOW [another player's ip address]
-ALLOW [another player's ip address]
-ALLOW [another player's ip address]
-ALLOW [another player's ip address]
-
-# try to find [number] of players and start the game
-BROADCAST [number]
diff --git a/games-fps/duke3d/metadata.xml b/games-fps/duke3d/metadata.xml
deleted file mode 100644
index 1f342d0fbdcc..000000000000
--- a/games-fps/duke3d/metadata.xml
+++ /dev/null
@@ -1,61 +0,0 @@
-<?xml version="1.0" encoding="UTF-8"?>
-<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
-<pkgmetadata>
- <maintainer type="project">
- <email>games@gentoo.org</email>
- <name>Gentoo Games Project</name>
- </maintainer>
- <longdescription>
-The third chapter in the series, and the first with a 3D perspective
-(the original Duke Nukem and the sequel, Duke Nukem II, are side
-scrolling platform games). This game, set sometime in the early 21st
-century, begins in a ravaged LA, which was overtaken by aliens while you
-were abducted during Duke Nukem II. Duke, upon returning to Earth, finds
-himself with another mess to clean up, and another alien race that needs
-exterminating. Duke is a can-do hero who realizes that sometimes
-innocent people have to die in order to save Earth, so accuracy of gun
-fire is not a real concern to him. :)
-
-This game has a long list of cool things that haven't been attempted in
-3D action games, yet. The weapons, for example, kick-butt:
-
- * There's a mine that can be placed on any wall and sends out a
-laser trip beam-- perfect for multiplayer games.
- * There's also a shrinker ray that reduces an opponent to the size
-of a G.I. Joe, at which point they are foot fodder--watch them splat!
- * As in Shadow Warrior, you can swim under water, and even shoot
-players who are standing outside the water, or vice versa.
-
- What works:
- * Basic gameplay seems fine.
- * Sound and music.
- * keyboard input.
- * mouse input.
- * Hi-res (what would be "VESA modes" in DOS).
- * Windowed/fullscreen support.
- * Save games.
- * Record and playback demos compatible with the Atomic Edition (1.5).
- * Shareware and retail versions should all work.
- * BUILD editor works to a large degree.
- * DukeBots for multiplayer AI.
- * Assembly code all has portable C fallbacks, now.
- * TCP/IP Networking!
- * Linux/x86 port.
- * Windows/x86 port.
- * BeOS/x86 port.
- * (incomplete) MacOS X port.
-
-What doesn't work/known bugs:
- * Joystick input isn't working yet.
- * File cases need to be exact in some places, not others.
- * Engine (game?) relies on compiler treating "char" as "unsigned" by default...this needs to be flushed out, for sanity's sake. But I'm anal. :)
- * Netcode handles packet loss _VERY_ poorly...it's fine for stable connections and LANs, though.
- * Configuring a multiplayer game involves editing text files and filling in IP addresses. Not very user-friendly.
- * Some text prompts try to read the SDL input queue instead of stdin like they should.
- * Probably other stuff. Do NOT consider this stable and complete yet!
-</longdescription>
- <use>
- <flag name="demo">Install the demo files</flag>
- <flag name="pic">disable optimized assembly code that is not PIC friendly</flag>
- </use>
-</pkgmetadata>
diff --git a/profiles/package.mask b/profiles/package.mask
index 32b782ae3cc9..1011ade0b4a0 100644
--- a/profiles/package.mask
+++ b/profiles/package.mask
@@ -329,10 +329,6 @@ games-fps/aaquake2
# (#654352). Removal in a month.
games-fps/doomsday-resources
-# Pacho Ramos <pacho@gentoo.org> (17 Jun 2018)
-# Fails to run, use eduke32 instead (#654480). Removal in a month.
-games-fps/duke3d
-
# Mart Raudsepp <leio@gentoo.org> (16 Jun 2018)
# No upstream (website disappeared), no upstream plugin maintainer,
# and pretty much a fringe format anyway.