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Diffstat (limited to 'tesseract/src/classify/shapetable.cpp')
-rw-r--r--tesseract/src/classify/shapetable.cpp727
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diff --git a/tesseract/src/classify/shapetable.cpp b/tesseract/src/classify/shapetable.cpp
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+++ b/tesseract/src/classify/shapetable.cpp
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+// Copyright 2010 Google Inc. All Rights Reserved.
+// Author: rays@google.com (Ray Smith)
+///////////////////////////////////////////////////////////////////////
+// File: shapetable.cpp
+// Description: Class to map a classifier shape index to unicharset
+// indices and font indices.
+// Author: Ray Smith
+// Created: Tue Nov 02 15:31:32 PDT 2010
+//
+// (C) Copyright 2010, Google Inc.
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+// http://www.apache.org/licenses/LICENSE-2.0
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+///////////////////////////////////////////////////////////////////////
+
+#include "shapetable.h"
+
+#include "bitvector.h"
+#include "fontinfo.h"
+#include "intfeaturespace.h"
+#include "strngs.h"
+#include "unicharset.h"
+#include "unicity_table.h"
+
+#include <algorithm>
+
+namespace tesseract {
+
+// Helper function to get the index of the first result with the required
+// unichar_id. If the results are sorted by rating, this will also be the
+// best result with the required unichar_id.
+// Returns -1 if the unichar_id is not found
+int ShapeRating::FirstResultWithUnichar(
+ const GenericVector<ShapeRating>& results,
+ const ShapeTable& shape_table,
+ UNICHAR_ID unichar_id) {
+ for (int r = 0; r < results.size(); ++r) {
+ const int shape_id = results[r].shape_id;
+ const Shape& shape = shape_table.GetShape(shape_id);
+ if (shape.ContainsUnichar(unichar_id)) {
+ return r;
+ }
+ }
+ return -1;
+}
+
+// Helper function to get the index of the first result with the required
+// unichar_id. If the results are sorted by rating, this will also be the
+// best result with the required unichar_id.
+// Returns -1 if the unichar_id is not found
+int UnicharRating::FirstResultWithUnichar(
+ const GenericVector<UnicharRating>& results,
+ UNICHAR_ID unichar_id) {
+ for (int r = 0; r < results.size(); ++r) {
+ if (results[r].unichar_id == unichar_id)
+ return r;
+ }
+ return -1;
+}
+
+// Writes to the given file. Returns false in case of error.
+bool UnicharAndFonts::Serialize(FILE* fp) const {
+ return tesseract::Serialize(fp, &unichar_id) && font_ids.Serialize(fp);
+}
+// Reads from the given file. Returns false in case of error.
+
+bool UnicharAndFonts::DeSerialize(TFile* fp) {
+ return fp->DeSerialize(&unichar_id) && font_ids.DeSerialize(fp);
+}
+
+// Sort function to sort a pair of UnicharAndFonts by unichar_id.
+int UnicharAndFonts::SortByUnicharId(const void* v1, const void* v2) {
+ const auto* p1 = static_cast<const UnicharAndFonts*>(v1);
+ const auto* p2 = static_cast<const UnicharAndFonts*>(v2);
+ return p1->unichar_id - p2->unichar_id;
+}
+
+// Writes to the given file. Returns false in case of error.
+bool Shape::Serialize(FILE* fp) const {
+ uint8_t sorted = unichars_sorted_;
+ return tesseract::Serialize(fp, &sorted) && unichars_.SerializeClasses(fp);
+}
+// Reads from the given file. Returns false in case of error.
+
+bool Shape::DeSerialize(TFile* fp) {
+ uint8_t sorted;
+ if (!fp->DeSerialize(&sorted)) return false;
+ unichars_sorted_ = sorted != 0;
+ return unichars_.DeSerializeClasses(fp);
+}
+
+// Adds a font_id for the given unichar_id. If the unichar_id is not
+// in the shape, it is added.
+void Shape::AddToShape(int unichar_id, int font_id) {
+ for (int c = 0; c < unichars_.size(); ++c) {
+ if (unichars_[c].unichar_id == unichar_id) {
+ // Found the unichar in the shape table.
+ GenericVector<int>& font_list = unichars_[c].font_ids;
+ for (int f = 0; f < font_list.size(); ++f) {
+ if (font_list[f] == font_id)
+ return; // Font is already there.
+ }
+ font_list.push_back(font_id);
+ return;
+ }
+ }
+ // Unichar_id is not in shape, so add it to shape.
+ unichars_.push_back(UnicharAndFonts(unichar_id, font_id));
+ unichars_sorted_ = unichars_.size() <= 1;
+}
+
+// Adds everything in other to this.
+void Shape::AddShape(const Shape& other) {
+ for (int c = 0; c < other.unichars_.size(); ++c) {
+ for (int f = 0; f < other.unichars_[c].font_ids.size(); ++f) {
+ AddToShape(other.unichars_[c].unichar_id,
+ other.unichars_[c].font_ids[f]);
+ }
+ }
+ unichars_sorted_ = unichars_.size() <= 1;
+}
+
+// Returns true if the shape contains the given unichar_id, font_id pair.
+bool Shape::ContainsUnicharAndFont(int unichar_id, int font_id) const {
+ for (int c = 0; c < unichars_.size(); ++c) {
+ if (unichars_[c].unichar_id == unichar_id) {
+ // Found the unichar, so look for the font.
+ auto &font_list = unichars_[c].font_ids;
+ for (int f = 0; f < font_list.size(); ++f) {
+ if (font_list[f] == font_id)
+ return true;
+ }
+ return false;
+ }
+ }
+ return false;
+}
+
+// Returns true if the shape contains the given unichar_id, ignoring font.
+bool Shape::ContainsUnichar(int unichar_id) const {
+ for (int c = 0; c < unichars_.size(); ++c) {
+ if (unichars_[c].unichar_id == unichar_id) {
+ return true;
+ }
+ }
+ return false;
+}
+
+// Returns true if the shape contains the given font, ignoring unichar_id.
+bool Shape::ContainsFont(int font_id) const {
+ for (int c = 0; c < unichars_.size(); ++c) {
+ auto &font_list = unichars_[c].font_ids;
+ for (int f = 0; f < font_list.size(); ++f) {
+ if (font_list[f] == font_id)
+ return true;
+ }
+ }
+ return false;
+}
+// Returns true if the shape contains the given font properties, ignoring
+// unichar_id.
+bool Shape::ContainsFontProperties(const FontInfoTable& font_table,
+ uint32_t properties) const {
+ for (int c = 0; c < unichars_.size(); ++c) {
+ auto &font_list = unichars_[c].font_ids;
+ for (int f = 0; f < font_list.size(); ++f) {
+ if (font_table.get(font_list[f]).properties == properties)
+ return true;
+ }
+ }
+ return false;
+}
+// Returns true if the shape contains multiple different font properties,
+// ignoring unichar_id.
+bool Shape::ContainsMultipleFontProperties(
+ const FontInfoTable& font_table) const {
+ uint32_t properties = font_table.get(unichars_[0].font_ids[0]).properties;
+ for (int c = 0; c < unichars_.size(); ++c) {
+ auto &font_list = unichars_[c].font_ids;
+ for (int f = 0; f < font_list.size(); ++f) {
+ if (font_table.get(font_list[f]).properties != properties)
+ return true;
+ }
+ }
+ return false;
+}
+
+// Returns true if this shape is equal to other (ignoring order of unichars
+// and fonts).
+bool Shape::operator==(const Shape& other) const {
+ return IsSubsetOf(other) && other.IsSubsetOf(*this);
+}
+
+// Returns true if this is a subset (including equal) of other.
+bool Shape::IsSubsetOf(const Shape& other) const {
+ for (int c = 0; c < unichars_.size(); ++c) {
+ int unichar_id = unichars_[c].unichar_id;
+ const GenericVector<int>& font_list = unichars_[c].font_ids;
+ for (int f = 0; f < font_list.size(); ++f) {
+ if (!other.ContainsUnicharAndFont(unichar_id, font_list[f]))
+ return false;
+ }
+ }
+ return true;
+}
+
+// Returns true if the lists of unichar ids are the same in this and other,
+// ignoring fonts.
+// NOT const, as it will sort the unichars on demand.
+bool Shape::IsEqualUnichars(Shape* other) {
+ if (unichars_.size() != other->unichars_.size()) return false;
+ if (!unichars_sorted_) SortUnichars();
+ if (!other->unichars_sorted_) other->SortUnichars();
+ for (int c = 0; c < unichars_.size(); ++c) {
+ if (unichars_[c].unichar_id != other->unichars_[c].unichar_id)
+ return false;
+ }
+ return true;
+}
+
+// Sorts the unichars_ vector by unichar.
+void Shape::SortUnichars() {
+ unichars_.sort(UnicharAndFonts::SortByUnicharId);
+ unichars_sorted_ = true;
+}
+
+ShapeTable::ShapeTable() : unicharset_(nullptr), num_fonts_(0) {
+}
+ShapeTable::ShapeTable(const UNICHARSET& unicharset)
+ : unicharset_(&unicharset), num_fonts_(0) {
+}
+
+// Writes to the given file. Returns false in case of error.
+bool ShapeTable::Serialize(FILE* fp) const {
+ return shape_table_.Serialize(fp);
+}
+// Reads from the given file. Returns false in case of error.
+
+bool ShapeTable::DeSerialize(TFile* fp) {
+ if (!shape_table_.DeSerialize(fp)) return false;
+ num_fonts_ = 0;
+ return true;
+}
+
+// Returns the number of fonts used in this ShapeTable, computing it if
+// necessary.
+int ShapeTable::NumFonts() const {
+ if (num_fonts_ <= 0) {
+ for (int shape_id = 0; shape_id < shape_table_.size(); ++shape_id) {
+ const Shape& shape = *shape_table_[shape_id];
+ for (int c = 0; c < shape.size(); ++c) {
+ for (int f = 0; f < shape[c].font_ids.size(); ++f) {
+ if (shape[c].font_ids[f] >= num_fonts_)
+ num_fonts_ = shape[c].font_ids[f] + 1;
+ }
+ }
+ }
+ }
+ return num_fonts_;
+}
+
+// Re-indexes the class_ids in the shapetable according to the given map.
+// Useful in conjunction with set_unicharset.
+void ShapeTable::ReMapClassIds(const GenericVector<int>& unicharset_map) {
+ for (int shape_id = 0; shape_id < shape_table_.size(); ++shape_id) {
+ Shape* shape = shape_table_[shape_id];
+ for (int c = 0; c < shape->size(); ++c) {
+ shape->SetUnicharId(c, unicharset_map[(*shape)[c].unichar_id]);
+ }
+ }
+}
+
+// Returns a string listing the classes/fonts in a shape.
+STRING ShapeTable::DebugStr(int shape_id) const {
+ if (shape_id < 0 || shape_id >= shape_table_.size())
+ return STRING("INVALID_UNICHAR_ID");
+ const Shape& shape = GetShape(shape_id);
+ STRING result;
+ result.add_str_int("Shape", shape_id);
+ if (shape.size() > 100) {
+ result.add_str_int(" Num unichars=", shape.size());
+ return result;
+ }
+ for (int c = 0; c < shape.size(); ++c) {
+ result.add_str_int(" c_id=", shape[c].unichar_id);
+ result += "=";
+ result += unicharset_->id_to_unichar(shape[c].unichar_id);
+ if (shape.size() < 10) {
+ result.add_str_int(", ", shape[c].font_ids.size());
+ result += " fonts =";
+ int num_fonts = shape[c].font_ids.size();
+ if (num_fonts > 10) {
+ result.add_str_int(" ", shape[c].font_ids[0]);
+ result.add_str_int(" ... ", shape[c].font_ids[num_fonts - 1]);
+ } else {
+ for (int f = 0; f < num_fonts; ++f) {
+ result.add_str_int(" ", shape[c].font_ids[f]);
+ }
+ }
+ }
+ }
+ return result;
+}
+
+// Returns a debug string summarizing the table.
+STRING ShapeTable::SummaryStr() const {
+ int max_unichars = 0;
+ int num_multi_shapes = 0;
+ int num_master_shapes = 0;
+ for (int s = 0; s < shape_table_.size(); ++s) {
+ if (MasterDestinationIndex(s) != s) continue;
+ ++num_master_shapes;
+ int shape_size = GetShape(s).size();
+ if (shape_size > 1)
+ ++num_multi_shapes;
+ if (shape_size > max_unichars)
+ max_unichars = shape_size;
+ }
+ STRING result;
+ result.add_str_int("Number of shapes = ", num_master_shapes);
+ result.add_str_int(" max unichars = ", max_unichars);
+ result.add_str_int(" number with multiple unichars = ", num_multi_shapes);
+ return result;
+}
+
+
+// Adds a new shape starting with the given unichar_id and font_id.
+// Returns the assigned index.
+int ShapeTable::AddShape(int unichar_id, int font_id) {
+ int index = shape_table_.size();
+ auto* shape = new Shape;
+ shape->AddToShape(unichar_id, font_id);
+ shape_table_.push_back(shape);
+ num_fonts_ = std::max(num_fonts_, font_id + 1);
+ return index;
+}
+
+// Adds a copy of the given shape unless it is already present.
+// Returns the assigned index or index of existing shape if already present.
+int ShapeTable::AddShape(const Shape& other) {
+ int index;
+ for (index = 0; index < shape_table_.size() &&
+ !(other == *shape_table_[index]); ++index)
+ continue;
+ if (index == shape_table_.size()) {
+ auto* shape = new Shape(other);
+ shape_table_.push_back(shape);
+ }
+ num_fonts_ = 0;
+ return index;
+}
+
+// Removes the shape given by the shape index.
+void ShapeTable::DeleteShape(int shape_id) {
+ delete shape_table_[shape_id];
+ shape_table_[shape_id] = nullptr;
+ shape_table_.remove(shape_id);
+}
+
+// Adds a font_id to the given existing shape index for the given
+// unichar_id. If the unichar_id is not in the shape, it is added.
+void ShapeTable::AddToShape(int shape_id, int unichar_id, int font_id) {
+ Shape& shape = *shape_table_[shape_id];
+ shape.AddToShape(unichar_id, font_id);
+ num_fonts_ = std::max(num_fonts_, font_id + 1);
+}
+
+// Adds the given shape to the existing shape with the given index.
+void ShapeTable::AddShapeToShape(int shape_id, const Shape& other) {
+ Shape& shape = *shape_table_[shape_id];
+ shape.AddShape(other);
+ num_fonts_ = 0;
+}
+
+// Returns the id of the shape that contains the given unichar and font.
+// If not found, returns -1.
+// If font_id < 0, the font_id is ignored and the first shape that matches
+// the unichar_id is returned.
+int ShapeTable::FindShape(int unichar_id, int font_id) const {
+ for (int s = 0; s < shape_table_.size(); ++s) {
+ const Shape& shape = GetShape(s);
+ for (int c = 0; c < shape.size(); ++c) {
+ if (shape[c].unichar_id == unichar_id) {
+ if (font_id < 0)
+ return s; // We don't care about the font.
+ for (int f = 0; f < shape[c].font_ids.size(); ++f) {
+ if (shape[c].font_ids[f] == font_id)
+ return s;
+ }
+ }
+ }
+ }
+ return -1;
+}
+
+// Returns the first unichar_id and font_id in the given shape.
+void ShapeTable::GetFirstUnicharAndFont(int shape_id,
+ int* unichar_id, int* font_id) const {
+ const UnicharAndFonts& unichar_and_fonts = (*shape_table_[shape_id])[0];
+ *unichar_id = unichar_and_fonts.unichar_id;
+ *font_id = unichar_and_fonts.font_ids[0];
+}
+
+// Expands all the classes/fonts in the shape individually to build
+// a ShapeTable.
+int ShapeTable::BuildFromShape(const Shape& shape,
+ const ShapeTable& master_shapes) {
+ BitVector shape_map(master_shapes.NumShapes());
+ for (int u_ind = 0; u_ind < shape.size(); ++u_ind) {
+ for (int f_ind = 0; f_ind < shape[u_ind].font_ids.size(); ++f_ind) {
+ int c = shape[u_ind].unichar_id;
+ int f = shape[u_ind].font_ids[f_ind];
+ int master_id = master_shapes.FindShape(c, f);
+ if (master_id >= 0) {
+ shape_map.SetBit(master_id);
+ } else if (FindShape(c, f) < 0) {
+ AddShape(c, f);
+ }
+ }
+ }
+ int num_masters = 0;
+ for (int s = 0; s < master_shapes.NumShapes(); ++s) {
+ if (shape_map[s]) {
+ AddShape(master_shapes.GetShape(s));
+ ++num_masters;
+ }
+ }
+ return num_masters;
+}
+
+// Returns true if the shapes are already merged.
+bool ShapeTable::AlreadyMerged(int shape_id1, int shape_id2) const {
+ return MasterDestinationIndex(shape_id1) == MasterDestinationIndex(shape_id2);
+}
+
+// Returns true if any shape contains multiple unichars.
+bool ShapeTable::AnyMultipleUnichars() const {
+ int num_shapes = NumShapes();
+ for (int s1 = 0; s1 < num_shapes; ++s1) {
+ if (MasterDestinationIndex(s1) != s1) continue;
+ if (GetShape(s1).size() > 1)
+ return true;
+ }
+ return false;
+}
+
+// Returns the maximum number of unichars over all shapes.
+int ShapeTable::MaxNumUnichars() const {
+ int max_num_unichars = 0;
+ int num_shapes = NumShapes();
+ for (int s = 0; s < num_shapes; ++s) {
+ if (GetShape(s).size() > max_num_unichars)
+ max_num_unichars = GetShape(s).size();
+ }
+ return max_num_unichars;
+}
+
+
+// Merges shapes with a common unichar over the [start, end) interval.
+// Assumes single unichar per shape.
+void ShapeTable::ForceFontMerges(int start, int end) {
+ for (int s1 = start; s1 < end; ++s1) {
+ if (MasterDestinationIndex(s1) == s1 && GetShape(s1).size() == 1) {
+ int unichar_id = GetShape(s1)[0].unichar_id;
+ for (int s2 = s1 + 1; s2 < end; ++s2) {
+ if (MasterDestinationIndex(s2) == s2 && GetShape(s2).size() == 1 &&
+ unichar_id == GetShape(s2)[0].unichar_id) {
+ MergeShapes(s1, s2);
+ }
+ }
+ }
+ }
+ ShapeTable compacted(*unicharset_);
+ compacted.AppendMasterShapes(*this, nullptr);
+ *this = compacted;
+}
+
+// Returns the number of unichars in the master shape.
+int ShapeTable::MasterUnicharCount(int shape_id) const {
+ int master_id = MasterDestinationIndex(shape_id);
+ return GetShape(master_id).size();
+}
+
+// Returns the sum of the font counts in the master shape.
+int ShapeTable::MasterFontCount(int shape_id) const {
+ int master_id = MasterDestinationIndex(shape_id);
+ const Shape& shape = GetShape(master_id);
+ int font_count = 0;
+ for (int c = 0; c < shape.size(); ++c) {
+ font_count += shape[c].font_ids.size();
+ }
+ return font_count;
+}
+
+// Returns the number of unichars that would result from merging the shapes.
+int ShapeTable::MergedUnicharCount(int shape_id1, int shape_id2) const {
+ // Do it the easy way for now.
+ int master_id1 = MasterDestinationIndex(shape_id1);
+ int master_id2 = MasterDestinationIndex(shape_id2);
+ Shape combined_shape(*shape_table_[master_id1]);
+ combined_shape.AddShape(*shape_table_[master_id2]);
+ return combined_shape.size();
+}
+
+// Merges two shape_ids, leaving shape_id2 marked as merged.
+void ShapeTable::MergeShapes(int shape_id1, int shape_id2) {
+ int master_id1 = MasterDestinationIndex(shape_id1);
+ int master_id2 = MasterDestinationIndex(shape_id2);
+ // Point master_id2 (and all merged shapes) to master_id1.
+ shape_table_[master_id2]->set_destination_index(master_id1);
+ // Add all the shapes of master_id2 to master_id1.
+ shape_table_[master_id1]->AddShape(*shape_table_[master_id2]);
+}
+
+// Swaps two shape_ids.
+void ShapeTable::SwapShapes(int shape_id1, int shape_id2) {
+ Shape* tmp = shape_table_[shape_id1];
+ shape_table_[shape_id1] = shape_table_[shape_id2];
+ shape_table_[shape_id2] = tmp;
+}
+
+// Returns the destination of this shape, (if merged), taking into account
+// the fact that the destination may itself have been merged.
+int ShapeTable::MasterDestinationIndex(int shape_id) const {
+ int dest_id = shape_table_[shape_id]->destination_index();
+ if (dest_id == shape_id || dest_id < 0)
+ return shape_id; // Is master already.
+ int master_id = shape_table_[dest_id]->destination_index();
+ if (master_id == dest_id || master_id < 0)
+ return dest_id; // Dest is the master and shape_id points to it.
+ master_id = MasterDestinationIndex(master_id);
+ return master_id;
+}
+
+// Returns false if the unichars in neither shape is a subset of the other.
+bool ShapeTable::SubsetUnichar(int shape_id1, int shape_id2) const {
+ const Shape& shape1 = GetShape(shape_id1);
+ const Shape& shape2 = GetShape(shape_id2);
+ int c1, c2;
+ for (c1 = 0; c1 < shape1.size(); ++c1) {
+ int unichar_id1 = shape1[c1].unichar_id;
+ if (!shape2.ContainsUnichar(unichar_id1))
+ break;
+ }
+ for (c2 = 0; c2 < shape2.size(); ++c2) {
+ int unichar_id2 = shape2[c2].unichar_id;
+ if (!shape1.ContainsUnichar(unichar_id2))
+ break;
+ }
+ return c1 == shape1.size() || c2 == shape2.size();
+}
+
+// Returns false if the unichars in neither shape is a subset of the other.
+bool ShapeTable::MergeSubsetUnichar(int merge_id1, int merge_id2,
+ int shape_id) const {
+ const Shape& merge1 = GetShape(merge_id1);
+ const Shape& merge2 = GetShape(merge_id2);
+ const Shape& shape = GetShape(shape_id);
+ int cm1, cm2, cs;
+ for (cs = 0; cs < shape.size(); ++cs) {
+ int unichar_id = shape[cs].unichar_id;
+ if (!merge1.ContainsUnichar(unichar_id) &&
+ !merge2.ContainsUnichar(unichar_id))
+ break; // Shape is not a subset of the merge.
+ }
+ for (cm1 = 0; cm1 < merge1.size(); ++cm1) {
+ int unichar_id1 = merge1[cm1].unichar_id;
+ if (!shape.ContainsUnichar(unichar_id1))
+ break; // Merge is not a subset of shape
+ }
+ for (cm2 = 0; cm2 < merge2.size(); ++cm2) {
+ int unichar_id2 = merge2[cm2].unichar_id;
+ if (!shape.ContainsUnichar(unichar_id2))
+ break; // Merge is not a subset of shape
+ }
+ return cs == shape.size() || (cm1 == merge1.size() && cm2 == merge2.size());
+}
+
+// Returns true if the unichar sets are equal between the shapes.
+bool ShapeTable::EqualUnichars(int shape_id1, int shape_id2) const {
+ const Shape& shape1 = GetShape(shape_id1);
+ const Shape& shape2 = GetShape(shape_id2);
+ for (int c1 = 0; c1 < shape1.size(); ++c1) {
+ int unichar_id1 = shape1[c1].unichar_id;
+ if (!shape2.ContainsUnichar(unichar_id1))
+ return false;
+ }
+ for (int c2 = 0; c2 < shape2.size(); ++c2) {
+ int unichar_id2 = shape2[c2].unichar_id;
+ if (!shape1.ContainsUnichar(unichar_id2))
+ return false;
+ }
+ return true;
+}
+
+// Returns true if the unichar sets are equal between the shapes.
+bool ShapeTable::MergeEqualUnichars(int merge_id1, int merge_id2,
+ int shape_id) const {
+ const Shape& merge1 = GetShape(merge_id1);
+ const Shape& merge2 = GetShape(merge_id2);
+ const Shape& shape = GetShape(shape_id);
+ for (int cs = 0; cs < shape.size(); ++cs) {
+ int unichar_id = shape[cs].unichar_id;
+ if (!merge1.ContainsUnichar(unichar_id) &&
+ !merge2.ContainsUnichar(unichar_id))
+ return false; // Shape has a unichar that appears in neither merge.
+ }
+ for (int cm1 = 0; cm1 < merge1.size(); ++cm1) {
+ int unichar_id1 = merge1[cm1].unichar_id;
+ if (!shape.ContainsUnichar(unichar_id1))
+ return false; // Merge has a unichar that is not in shape.
+ }
+ for (int cm2 = 0; cm2 < merge2.size(); ++cm2) {
+ int unichar_id2 = merge2[cm2].unichar_id;
+ if (!shape.ContainsUnichar(unichar_id2))
+ return false; // Merge has a unichar that is not in shape.
+ }
+ return true;
+}
+
+// Returns true if there is a common unichar between the shapes.
+bool ShapeTable::CommonUnichars(int shape_id1, int shape_id2) const {
+ const Shape& shape1 = GetShape(shape_id1);
+ const Shape& shape2 = GetShape(shape_id2);
+ for (int c1 = 0; c1 < shape1.size(); ++c1) {
+ int unichar_id1 = shape1[c1].unichar_id;
+ if (shape2.ContainsUnichar(unichar_id1))
+ return true;
+ }
+ return false;
+}
+
+// Returns true if there is a common font id between the shapes.
+bool ShapeTable::CommonFont(int shape_id1, int shape_id2) const {
+ const Shape& shape1 = GetShape(shape_id1);
+ const Shape& shape2 = GetShape(shape_id2);
+ for (int c1 = 0; c1 < shape1.size(); ++c1) {
+ const GenericVector<int>& font_list1 = shape1[c1].font_ids;
+ for (int f = 0; f < font_list1.size(); ++f) {
+ if (shape2.ContainsFont(font_list1[f]))
+ return true;
+ }
+ }
+ return false;
+}
+
+// Appends the master shapes from other to this.
+// If not nullptr, shape_map is set to map other shape_ids to this's shape_ids.
+void ShapeTable::AppendMasterShapes(const ShapeTable& other,
+ GenericVector<int>* shape_map) {
+ if (shape_map != nullptr)
+ shape_map->init_to_size(other.NumShapes(), -1);
+ for (int s = 0; s < other.shape_table_.size(); ++s) {
+ if (other.shape_table_[s]->destination_index() < 0) {
+ int index = AddShape(*other.shape_table_[s]);
+ if (shape_map != nullptr)
+ (*shape_map)[s] = index;
+ }
+ }
+}
+
+// Returns the number of master shapes remaining after merging.
+int ShapeTable::NumMasterShapes() const {
+ int num_shapes = 0;
+ for (int s = 0; s < shape_table_.size(); ++s) {
+ if (shape_table_[s]->destination_index() < 0)
+ ++num_shapes;
+ }
+ return num_shapes;
+}
+
+
+// Adds the unichars of the given shape_id to the vector of results. Any
+// unichar_id that is already present just has the fonts added to the
+// font set for that result without adding a new entry in the vector.
+// NOTE: it is assumed that the results are given to this function in order
+// of decreasing rating.
+// The unichar_map vector indicates the index of the results entry containing
+// each unichar, or -1 if the unichar is not yet included in results.
+void ShapeTable::AddShapeToResults(const ShapeRating& shape_rating,
+ GenericVector<int>* unichar_map,
+ std::vector<UnicharRating>* results) const {
+ if (shape_rating.joined) {
+ AddUnicharToResults(UNICHAR_JOINED, shape_rating.rating, unichar_map,
+ results);
+ }
+ if (shape_rating.broken) {
+ AddUnicharToResults(UNICHAR_BROKEN, shape_rating.rating, unichar_map,
+ results);
+ }
+ const Shape& shape = GetShape(shape_rating.shape_id);
+ for (int u = 0; u < shape.size(); ++u) {
+ int result_index = AddUnicharToResults(shape[u].unichar_id,
+ shape_rating.rating,
+ unichar_map, results);
+ for (int f = 0; f < shape[u].font_ids.size(); ++f) {
+ (*results)[result_index].fonts.push_back(
+ ScoredFont(shape[u].font_ids[f],
+ IntCastRounded(shape_rating.rating * INT16_MAX)));
+ }
+ }
+}
+
+// Adds the given unichar_id to the results if needed, updating unichar_map
+// and returning the index of unichar in results.
+int ShapeTable::AddUnicharToResults(
+ int unichar_id, float rating, GenericVector<int>* unichar_map,
+ std::vector<UnicharRating>* results) const {
+ int result_index = unichar_map->get(unichar_id);
+ if (result_index < 0) {
+ UnicharRating result(unichar_id, rating);
+ result_index = results->size();
+ results->push_back(result);
+ (*unichar_map)[unichar_id] = result_index;
+ }
+ return result_index;
+}
+
+
+} // namespace tesseract