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# Copyright 1999-2010 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-strategy/uqm/uqm-0.6.2.ebuild,v 1.11 2010/02/02 17:29:06 mr_bones_ Exp $
EAPI=2
inherit eutils multilib games
DESCRIPTION="The Ur-Quan Masters: Port of Star Control 2"
HOMEPAGE="http://sc2.sourceforge.net/"
SRC_URI="mirror://sourceforge/sc2/${P}-source.tgz
mirror://sourceforge/sc2/${PN}-0.6.0-content.uqm
music? ( mirror://sourceforge/sc2/${PN}-0.6.0-3domusic.uqm )
voice? ( mirror://sourceforge/sc2/${PN}-0.6.0-voice.uqm )
remix? ( mirror://sourceforge/sc2/${PN}-remix-pack1.zip \
mirror://sourceforge/sc2/${PN}-remix-pack2.zip \
mirror://sourceforge/sc2/${PN}-remix-pack3.zip )"
LICENSE="GPL-2"
SLOT="0"
KEYWORDS="amd64 ppc ppc64 x86"
IUSE="music opengl remix voice"
RDEPEND="media-libs/libvorbis
media-libs/jpeg:0
media-libs/libpng
media-libs/libsdl
media-libs/sdl-image
media-libs/libogg
media-libs/libvorbis
media-libs/libmikmod"
DEPEND="${RDEPEND}
app-arch/unzip"
src_unpack() {
unpack ${P}-source.tgz
}
src_prepare() {
local myopengl
# Because the new 0.6.* source archives have
# everything in a subdir called "sc2". This,
# I have found, is the simplest way to get
# around that problem. (That doesn't change
# the fact that the rest of this ebuild is
# very nasty. I was not able to clean it up.)
mv ./sc2/* ./
use opengl \
&& myopengl=opengl \
|| myopengl=pure
cat <<-EOF > config.state
CHOICE_debug_VALUE='nodebug'
CHOICE_graphics_VALUE='${myopengl}'
CHOICE_sound_VALUE='mixsdl'
CHOICE_accel_VALUE='plainc'
INPUT_install_prefix_VALUE='${GAMES_PREFIX}'
INPUT_install_bindir_VALUE='\$prefix/bin'
INPUT_install_libdir_VALUE='\$prefix/lib'
INPUT_install_sharedir_VALUE='${GAMES_DATADIR}/'
EOF
# Take out the read so we can be non-interactive.
sed -i \
-e '/read CHOICE/d' build/unix/menu_functions \
|| die "sed menu_functions failed"
# support the user's CFLAGS.
sed -i \
-e "s/-O3/${CFLAGS}/" build/unix/build.config \
|| die "sed build.config failed"
sed -i \
-e "s:@INSTALL_LIBDIR@:$(games_get_libdir)/:g" build/unix/uqm-wrapper.in \
|| die "sed uqm-wrapper.in failed"
}
src_compile() {
./build.sh uqm || die "build failed"
}
src_install() {
# Using the included install scripts seems quite painful.
# This manual install is totally fragile but maybe they'll
# use a sane build system for the next release.
newgamesbin uqm-wrapper uqm || die "newgamesbin failed"
exeinto "$(games_get_libdir)"/${PN}
doexe uqm || die "doexe failed"
insinto "${GAMES_DATADIR}"/${PN}/content/packages
doins "${DISTDIR}"/${PN}-0.6.0-content.uqm || die "doins failed"
echo ${P} > "${D}${GAMES_DATADIR}"/${PN}/content/version \
|| die "creating version file failed"
insinto "${GAMES_DATADIR}"/${PN}/content/packages
if use music; then
doins "${DISTDIR}"/${PN}-0.6.0-3domusic.uqm || die "doins failed"
fi
if use voice; then
doins "${DISTDIR}"/${PN}-0.6.0-voice.uqm || die "doins failed"
fi
if use remix; then
insinto "${GAMES_DATADIR}"/${PN}/content/packages/addons/uqmremix
doins "${DISTDIR}"/${PN}-remix-pack{1,2,3}.zip || die "doins failed"
fi
dodoc AUTHORS ChangeLog Contributing README WhatsNew doc/users/manual.txt
docinto devel
dodoc doc/devel/*
make_desktop_entry uqm "The Ur-Quan Masters"
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
if use remix ; then
echo
elog "To hear all the remixed music made by the The Ur-Quan Masters"
elog "project's Precursors Team instead of the original ones,"
elog "start the game with:"
elog " --addon uqmremix"
echo
fi
}
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