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|
# Copyright 1999-2006 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-rpg/nwn-data/nwn-data-1.29-r1.ebuild,v 1.2 2006/11/21 17:20:33 wolf31o2 Exp $
inherit eutils games
# Diamond DVD - NWN, SoU, HotU (1 disk)
# Platinum CD/DVD - NWN, SoU (4 disks/1 disk)
# Deluxe CD - NWN, SoU, HotU (5 disks)
# Gold CD - NWN, SoU
# Original CD - NWN (1 disk)
LANGUAGES="linguas_fr linguas_it linguas_es linguas_de linguas_en"
MY_PV=${PV//.}
CLIENT_BASEURL="http://nwdownloads.bioware.com/neverwinternights/linux"
UPDATE_BASEURL="http://files.bioware.com/neverwinternights/updates/linux"
NOWIN_SRC_URI="${UPDATE_BASEURL}/nwresources${MY_PV}.tar.gz
http://bsd.mikulas.com/nwresources${MY_PV}.tar.gz
http://163.22.12.40/FreeBSD/distfiles/nwresources${MY_PV}.tar.gz"
LINGUAS_SRC_URI="linguas_fr? (
${UPDATE_BASEURL}/${MY_PV}/nwfrench${MY_PV}.tar.gz )
linguas_it? (
${UPDATE_BASEURL}/${MY_PV}/nwitalian${MY_PV}.tar.gz )
linguas_es? (
${UPDATE_BASEURL}/${MY_PV}/nwspanish${MY_PV}.tar.gz )
linguas_de? (
${UPDATE_BASEURL}/${MY_PV}/nwgerman${MY_PV}.tar.gz )"
DESCRIPTION="Neverwinter Nights Data Files"
HOMEPAGE="http://nwn.bioware.com/downloads/linuxclient.html"
SRC_URI="${CLIENT_BASEURL}/${MY_PV}/nwclient${MY_PV}.tar.gz
cdinstall? ( ${LINGUAS_SRC_URI} )
nowin? ( ${NOWIN_SRC_URI} ${LINGUAS_SRC_URI} )
mirror://gentoo/nwn.png"
LICENSE="NWN-EULA"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE="cdinstall hou nowin sou ${LANGUAGES}"
RESTRICT="strip mirror"
RDEPEND="virtual/opengl
>=media-libs/libsdl-1.2.5
amd64? (
app-emulation/emul-linux-x86-baselibs )"
DEPEND="${RDEPEND}
games-util/biounzip
app-arch/unshield
amd64? ( ~app-arch/unshield-0.2 )
app-arch/unzip"
QA_TEXTRELS="${GAMES_PREFIX_OPT:1}/nwn/lib/libSDL-1.2.so.0.0.5
${GAMES_PREFIX_OPT:1}/nwn/miles/msssoft.m3d
${GAMES_PREFIX_OPT:1}/nwn/miles/libmss.so.6.5.2
${GAMES_PREFIX_OPT:1}/nwn/miles/mssmp3.asi
${GAMES_PREFIX_OPT:1}/nwn/miles/mssdsp.flt"
S=${WORKDIR}/nwn
GAMES_LICENSE_CHECK=yes
dir=${GAMES_PREFIX_OPT}/nwn
Ddir=${D}/${dir}
NWN_SET=
# This is my fun section where I try to determine which CD/DVD set we have.
# Expect this to be very messy and ugly, and hopefully it all works as we want
# it to on all of the various media.
get_nwn_set() {
# First we check to see if we have CD_ROOT defined already. If we do,
# this will make our lives so much easier.
if [ -n "${CD_ROOT}" ]
then
if [ -f "${CD_ROOT}"/KingmakerSetup.exe ]
then
NWN_SET="diamond_dvd"
einfo "Neverwinter Nights Diamond DVD found..."
elif [ -f "${CD_ROOT}"/ArcadeInstallNWNXP213f.EXE ]
then
NWN_SET="platinum_cd"
einfo "Neverwinter Nights Platinum DVD/CD set found..."
elif [ -f "${CD_ROOT}"/ArcadeInstallNWN109.exe ]
then
NWN_SET="original_cd"
einfo "Neverwinter Nights Original/Deluxe CD set found..."
fi
# Now we check to see if we have CD_ROOT_1 set, which means we have a CD
# set, or even a DVD set.
elif [ -n "${CD_ROOT_1}" ]
then
if [ -f "${CD_ROOT_1}"/KingmakerSetup.exe ]
then
NWN_SET="diamond_dvd"
einfo "Neverwinter Nights Diamond DVD found..."
elif [ -f "${CD_ROOT_1}"/ArcadeInstallNWNXP213f.EXE ]
then
NWN_SET="platinum_cd"
einfo "Neverwinter Nights Platinum DVD/CD set found..."
elif [ -f "${CD_ROOT_1}"/ArcadeInstallNWN109.exe ]
then
NWN_SET="original_cd"
einfo "Neverwinter Nights Original/Deluxe CD set found..."
fi
# OK. Neither were set, so now we're going to start our detection and try
# to figure out what we have to work from.
else
local mline=
for mline in $(mount | egrep -e '(iso|cdrom)' | awk '{print $3}')
do
if [ -f "${mline}"/KingmakerSetup.exe ]
then
NWN_SET="diamond_dvd"
einfo "Neverwinter Nights Diamond DVD found..."
elif [ -f "${mline}"/ArcadeInstallNWNXP213f.EXE ]
then
NWN_SET="platinum_cd"
einfo "Neverwinter Nights Platinum DVD/CD set found..."
elif [ -f "${mline}"/ArcadeInstallNWN109.exe ]
then
NWN_SET="original_cd"
einfo "Neverwinter Nights Original/Original CD set found..."
fi
done
fi
}
get_cd_set() {
while `[ -z "${NWN_SET}" ]`
do
echo "Please insert your Neverwinter Nights CD/DVD into your drive and"
echo "press any key to continue"
read -n
get_nwn_set
done
# Here is where we start our CD/DVD detection for changing disks.
case "${NWN_SET}" in
diamond_dvd)
einfo "Both Shadows of Undrentide and Hordes of the Underdark will"
einfo "be installed from your DVD along with Neverwinter Nights."
touch .metadata/sou || die "touch sou"
touch .metadata/hou || die "touch hou"
touch .metadata/orig || die "touch orig"
cdrom_get_cds KingmakerSetup.exe
;;
platinum_cd)
einfo "Shadows of the Undentride will be installed along with"
einfo "Neverwinter Nights. If you also have Hordes of the"
einfo "Underdark, it will be installed afterwards."
touch .metadata/orig || die "touch orig"
touch .metadata/sou || die "touch sou"
if use hou
then
einfo "You will also need the HoU CD for this installation."
cdrom_get_cds ArcadeInstallNWNXP213f.EXE \
disk2.zip disk3.zip disk4.zip \
ArcadeInstallNWNXP213f.EXE
else
cdrom_get_cds ArcadeInstallNWNXP213f.EXE \
disk2.zip disk3.zip disk4.zip
fi
;;
original_cd)
einfo "We will be installing the original Neverwinter Nights. If"
einfo "you also have the Shadows of Undrentide or Hordes of the"
einfo "Underdark expansions, they will be installed afterwards."
touch .metadata/orig || die "touch orig"
if use sou && use hou
then
einfo "You will also need the SoU and HoU CDs for this installation."
cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
movies/NWNintro.bik NWNSoUInstallGuide.rtf \
ArcadeInstallNWNXP213f.EXE
elif use sou
then
einfo "You will also need the SoU CD for this installation."
cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
movies/NWNintro.bik NWNSoUInstallGuide.rtf
elif use hou
then
einfo "You will also need the HoU CD for this installation."
cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
movies/NWNintro.bik ArcadeInstallNWNXP213f.EXE
else
cdrom_get_cds ArcadeInstallNWN109.exe disk2.bzf \
movies/NWNintro.bik
fi
;;
esac
}
src_unpack() {
mkdir -p "${S}"
cd "${S}"
# We create this .metadata directory so we can keep track of what we have
# installed without needing to keep all of these multiple USE flags in all
# of the ebuilds.
mkdir -p .metadata || die "Creating .metadata"
# Since we don't *always* want to do this, we check for USE=cdinstall
if use cdinstall
then
# Here, we determine which CD/DVD set that we have. This will seem a
# bit odd, since we'll be doing the detection a few times.
get_nwn_set
# Now that we know what we're looking for, let's look for the media.
get_cd_set
case ${NWN_SET} in
diamond_dvd)
# This is probably the simplest NWN to install.
mkdir -p "${S}"
cd "${S}"
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
# I think these are not needed. Can someone verify this?
# unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
# unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking"
# We don't give the user the option to install SoU/HotU. While some
# people might complain about this, most newer NWN stuff requires
# them both anyway, so it makes no sense not to install them.
unzip -qo "${CDROM_ROOT}"/data/XP1.zip
unzip -qo "${CDROM_ROOT}"/data/XP2.zip
;;
platinum_cd)
# This one isn't too bad, either. Luckily, everything in in a ZIP.
mkdir -p "${S}"
cd "${S}"
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
einfo "Please insert disk 2"
cdrom_load_next_cd
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/disk2.zip || die "unpacking"
einfo "Please insert disk 3"
cdrom_load_next_cd
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/disk3.zip || die "unpacking"
einfo "Please inert disk 4"
cdrom_load_next_cd
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/disk4.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/xp1.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/xp1_data.zip || die "unpacking"
if use hou
then
einfo "Please insert the HoU disk"
cdrom_load_next_cd
rm -f xp1patch.key data/xp1patch.bif override/*
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
touch .metadata/hou || die "touching hou"
fi
;;
original_cd)
# Now, we need to create our directories, since we know we'll end up
# needing them for our install.
mkdir -p ambient data dmvault docs lib localvault miles modules \
music nwm override texturepacks scripttemplates movies
# Handle NWN CD1
mkdir "${S}"/disc1_tmp
cd "${S}"/disc1_tmp
einfo "Unpacking files..."
unshield x ${CDROM_ROOT}/data1.cab || die "unpacking files"
rm -f miles/Mss32.dll
mv -f */* .
cd "${S}"
mv -f disc1_tmp/*.bif data
mv -f disc1_tmp/dungeonmaster.bic dmvault
mv -f disc1_tmp/*.bic localvault
mv -f disc1_tmp/*.{pdf,txt} docs
mv -f disc1_tmp/*.erf texturepacks
rm -rf disc1_tmp
# NWN CD2
einfo "Please insert disk 2"
cdrom_load_next_cd
biounzip ${CDROM_ROOT}/disk2.bzf . || die "unpacking files"
# NWN CD3
einfo "Please insert disk 3"
cdrom_load_next_cd
einfo "Copying files from cd..."
for i in ambient data movies music
do
cp ${CDROM_ROOT}/${i}/* "${S}"/${i} || die "error copying data"
done
# Now, we install HoU and SoU, if necessary
if use sou
then
einfo "Please insert the SoU disk"
cdrom_load_next_cd
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Data_Linux.zip || die "unpacking"
touch .metadata/sou || die "touching sou"
fi
if use hou
then
einfo "Please insert the HoU disk"
cdrom_load_next_cd
if use sou && use hou
then
rm -f xp1patch.key data/xp1patch.bif override/*
fi
einfo "Unpacking files..."
unzip -qo "${CDROM_ROOT}"/Data_Shared.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_data.zip || die "unpacking"
unzip -qo "${CDROM_ROOT}"/Language_update.zip || die "unpacking"
touch .metadata/hou || die "touching hou"
fi
unpack nwclient${MY_PV}.tar.gz
cd "${WORKDIR}"
unpack nwresources${MY_PV}.tar.gz \
|| die "unpacking nwresources${MY_PV}.tar.gz"
cd "${S}"
;;
esac
elif use nowin
then
cd "${WORKDIR}"
unpack nwresources${MY_PV}.tar.gz \
|| die "unpacking nwresources${MY_PV}.tar.gz"
cd "${S}"
fi
rm -rf override/*
for a in ${A}
do
currentlocale=""
if [ -z ${a/*german*/} ]
then
currentlocale=de
elif [ -z ${a/*spanish*/} ]
then
currentlocale=es
elif [ -z ${a/*italian*/} ]
then
currentlocale=it
elif [ -z ${a/*french*/} ]
then
currentlocale=fr
fi
if [ -n "$currentlocale" ]
then
touch ".metadata/linguas_$currentlocale"
mkdir -p $currentlocale
cd ${currentlocale}
unpack ${a} || die "unpacking ${a}"
fi
done
if use linguas_en
then
touch ".metadata/linguas_en"
fi
# These files aren't needed and come from the patches (games-rpg/nwn)
rm -f data/patch.bif patch.key
sed -i -e 's,/bin/sh,/bin/bash,g' -e '\:^./nwmain .*:i \
'"dir='${dir}';LINGUAS='${LINGUAS}'"' \
die() { \
echo "$*" 1>&2 \
exit 1 \
} \
cd "${dir}" || die "cd ${dir}" \
if [[ -d "$LANG" ]] \
then \
p=${HOME}/.nwn/${LANG} \
elif [[ -d "en" ]] \
then \
LANG=en \
p=${HOME}/.nwn/${LANG} \
else \
LANG="" \
p=${HOME}/.nwn \
for i in ${LINGUAS} \
do \
if [ -z "${LANG}" -a -r ".metadata/linguas_$i" -a -d "$i" ] \
then \
LANG=$i \
p=${HOME}/.nwn \
fi \
done \
fi \
mkdir -p "${p}" \
find "${p}" -type l -delete \
for i in * ; do \
if [[ ! -f ".metadata/linguas_${i}" ]] \
then \
cp -rfs ${dir}/${i} ${p}/. || die "copy ${i}" \
fi \
done \
if [[ -n "$LANG" ]] \
then \
cd "${LANG}" || die "cd ${LANG}" \
for i in * ; do \
cp -rfs ${dir}/${LANG}/${i} ${p}/. || die "copy ${LANG}/${i}" \
done \
fi \
cd "${p}" || die "cd ${p}" \
if [[ -r ./nwmouse.so ]]; then \
export XCURSOR_PATH="$(pwd)" \
export XCURSOR_THEME=nwmouse \
export LD_PRELOAD=./nwmouse.so:$LD_PRELOAD \
fi \
' "${S}"/nwn || die "sed nwn"
}
src_install() {
dodir "${dir}"
mkdir -p "${S}"/dmvault "${S}"/hak "${S}"/portraits "${S}"/localvault
rm -rf "${S}"/dialog.tlk "${S}"/dialog.TLK "${S}"/dialogf.tlk \
"${S}"/dmclient "${S}"/nwmain "${S}"/nwserver "${S}"/nwm/* \
"${S}"/SDL-1.2.5 "${S}"/fixinstall
mv "${S}"/* "${Ddir}"
mv "${S}"/.metadata "${Ddir}"
keepdir "${dir}"/servervault
keepdir "${dir}"/scripttemplates
keepdir "${dir}"/saves
keepdir "${dir}"/portraits
keepdir "${dir}"/hak
cd "${Ddir}"
for d in ambient data dmvault hak localvault music override portraits
do
if [ -d ${d} ]
then
( cd ${d}
for f in $(find . -name '*.*') ; do
lcf=$(echo ${f} | tr [:upper:] [:lower:])
if [ ${f} != ${lcf} ] && [ -f ${f} ]
then
mv ${f} ${lcf}
fi
done )
fi
done
if ! use sou && ! use hou && use nowin
then
if [ -f data/patch.bif ]
then
chmod a-x data/patch.bif
fi
if [ -f patch.key ]
then
chmod a-x patch.key
fi
fi
doicon "${DISTDIR}"/nwn.png
prepgamesdirs
chmod -R g+rwX ${Ddir}/saves ${Ddir}/localvault ${Ddir}/dmvault \
2>&1 > /dev/null || die "could not chmod"
chmod g+rwX ${Ddir} || die "could not chmod"
}
pkg_postinst() {
games_pkg_postinst
if ! use cdinstall || ! use nowin ; then
elog "The NWN linux client data is now installed."
elog "Proceed with the following steps in order to get it working:"
elog "1) Copy the following directories/files from your installed and"
elog " patched (1.68) Neverwinter Nights to ${dir}:"
elog " ambient/"
elog " data/"
elog " dmvault/"
elog " hak/"
elog " localvault/"
elog " modules/"
elog " music/"
elog " portraits/"
elgo " saves/"
elog " servervault/"
elog " texturepacks/"
elog " chitin.key"
elog "2) Remove some files to make way for the patch"
elog " rm ${dir}/music/mus_dd_{kingmaker,shadowgua,witchwake}.bmu"
elog " rm ${dir}/override/iit_medkit_001.tga"
elog " rm ${dir}/data/patch.bif"
if use sou
then
elog " rm ${dir}/xp1patch.key ${dir}/data/xp1patch.bif"
fi
if use hou
then
elog " rm ${dir}/xp2patch.key ${dir}/data/xp2patch.bif"
fi
elog "3) Chown and chmod the files with the following commands"
elog " chown -R ${GAMES_USER}:${GAMES_GROUP} ${dir}"
elog " chmod -R g+rwX ${dir}"
echo
elog "Or try emerging with USE=nowin"
echo
else
einfo "The NWN linux client data is now installed."
echo
fi
elog "This is only the data portion, you will also need games-rpg/nwn to"
elog "play Neverwinter Nights."
echo
}
|