From eb7cf887eceffc8325fcf72c5fbdabfc66f82f2e Mon Sep 17 00:00:00 2001
From: Michael Sterrett <mr_bones_@gentoo.org>
Date: Fri, 21 Aug 2009 15:35:50 +0000
Subject: old (Portage version: 2.1.6.13/cvs/Linux i686)

---
 games-action/accelerator3d/Manifest                              | 1 -
 .../accelerator3d/files/accelerator3d-0.1.0-gentoo-paths.patch   | 9 ---------
 2 files changed, 10 deletions(-)
 delete mode 100644 games-action/accelerator3d/files/accelerator3d-0.1.0-gentoo-paths.patch

(limited to 'games-action/accelerator3d')

diff --git a/games-action/accelerator3d/Manifest b/games-action/accelerator3d/Manifest
index 4cc7f79473b5..e8ff5fd185a3 100644
--- a/games-action/accelerator3d/Manifest
+++ b/games-action/accelerator3d/Manifest
@@ -1,4 +1,3 @@
-AUX accelerator3d-0.1.0-gentoo-paths.patch 307 RMD160 3ffe45858c23c9aeb157f2e2ecad797fb8341fdd SHA1 71140d16e0e99664b517edec03fda3949e0b6cee SHA256 4395bd156fe0bae0661f21e5f455c974b07addd0c7d654e6ce3aa0a16badd37d
 AUX accelerator3d-0.1.1-gentoo-paths.patch 3073 RMD160 92abdf0ed7b2011eba78ed4c92aa4f20775c5fa1 SHA1 8a84333475e5d2adc2d562365b406df7d8608d60 SHA256 ab2e24e8d482747715fd085d14d2b533d75876c7a819442b66a21b41bfd62d6c
 DIST accelerator-0.1.1.tar.bz2 1183838 RMD160 f04b6ecfc8cf3b7e34f6c1df57bb038b78d3b001 SHA1 55fd3bb122c007ca3b3ce9e176c56e6021fcb63b SHA256 02fac1b6fc9bb5708f53ef7bcf123f5a4a04261e2764f984d3e3c64e06a74712
 EBUILD accelerator3d-0.1.1.ebuild 1006 RMD160 ce806ac7b375aa7c03f5a63edaba1d8beb79f2fa SHA1 f1d693ec6e6a6a2c3224549c683f35567a4334ed SHA256 4b2bb3592f6da3b6630c3dc06c67708a51ada27824e3c935f4690c0700f549f1
diff --git a/games-action/accelerator3d/files/accelerator3d-0.1.0-gentoo-paths.patch b/games-action/accelerator3d/files/accelerator3d-0.1.0-gentoo-paths.patch
deleted file mode 100644
index 1eed0972cd6d..000000000000
--- a/games-action/accelerator3d/files/accelerator3d-0.1.0-gentoo-paths.patch
+++ /dev/null
@@ -1,9 +0,0 @@
---- accelerator.py
-+++ accelerator.py
-@@ -63,5 +63,5 @@
- 	def __init__(self,texfile,mipmap = False):
- 		global activeTexture
--		filename = os.path.join('gfx',texfile)
-+		filename = os.path.join('@GENTOO_DATADIR@',texfile)
- 		image = pygame.image.load(filename)
- 		data = pygame.image.tostring(image,'RGBX')
-- 
cgit v1.2.3-65-gdbad